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NPC Generator

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Kody Addington, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is renowned for his bright brown suits and hats. He wears his chestnut hair up. His amber eyes are passionate and lively.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a bit of a xeno-phobe, disliking non-Humans.

History: A powerful wizard made him what he is. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He feels threatened by others; and obtaining odd cultural human artifacts is his passion

Ideals: Persistence. Flaws: Racist, Fearful. Bonds: Attractive, Mentor, Adventurer. Occupation: Engraver

Voice: Mumbles to self between sentences

Attributes [hide]

Kody Addington, Male Human Fighter 3
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 7 (-2)12 (+1) 18 (+4)11 (+0)
Skills Animal Handling +6, History +3
Senses Passive Perception 14
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Kody Wilberforce, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears grey trousers with black and yellow striped suspenders. He wears various colorful collared shirts. He has a small bristly mustache and wavy black hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a Junk Dealer first and foremost. He believes firmly that knowledge should be universal. He has a minor phobia of water and hates getting wet.

History: Kody was born in the east. At a young age he loved to build and create. He helped his mother out around the business and became quite the natural. He tends to his Junk Dealer job now, and dutifully fulfills any obligations he has.

Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job

Ideals: Persistence. Flaws: Insane, Fearful. Bonds: Attractive, Job. Occupation: Junk Dealer

Voice: Irish accent

Attributes [hide]

Kody Wilberforce, Male Human Fighter 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 17 (+3)12 (+1) 12 (+1)12 (+1)
Skills History +3, Investigation +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2900 sp.


Social Check DCs


Drogo Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He wears a simple grey robe with blue stripes complete with hood. He has a black handlebar mustache and slicked back black hair. This hazel eyed westerner is not easily forgotten.

Personality: Aggressive, abrasive, and angry, Drogo embodies much of what other species detest in the Humans. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He is untrained/undisciplined, which makes him dangerous.

Motivation: Human compassion; and his spouse's relatives view him with great suspicion

Flaws: Antagonistic, Insane, Racist. Bonds: Family, In love. Occupation: Barrister

Voice: Excited and jittery

Attributes [hide]

Drogo Birkenhead, Male Human Fighter 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)9 (-1) 16 (+3)11 (+0)
Skills Intimidation +2, Religion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 2900 sp.


Social Check DCs


Ernest Law, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears tattered old clothes. He has brown hair. His hazel eyes are slightly larger than normal.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was raised in a white middle class family as the only child. His childhood dream was to be a Marshal, but he was a colossal failure. He has worked as a Mayor like his mother before him.

Motivation: Sabotage a competitor; and a strong sense of loyalty to human people

Ideals: Disciplined. Flaws: Ugly, Racist, Mundane. Bonds: Job. Occupation: Mayor

Voice: Speaks fast with a slight lisp

Attributes [hide]

Ernest Law, Male Human Fighter 4
Medium (5'10") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 15 (+2)8 (-1) 8 (-1)17 (+3)
Skills Performance +5, Persuasion +5
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 23000 cp.


Social Check DCs


Gilbert Dumph, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a fancy white suit. His brown hair is kept up in a ponytail inside a top hat. He has amber eyes.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. When he's not drinking or sleeping the drinks off, he's doing painting.

History: When he was but 8 years old his parents immigrated from the south. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. Being a Bowyer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Regain custody of his daughter; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Artistic. Flaws: Selfish. Bonds: Attractive, Immigrant, Criminal record, Family. Occupation: Bowyer

Voice: Soft and melodious

Attributes [hide]

Gilbert Dumph, Male Human Fighter 3
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)17 (+3) 12 (+1)17 (+3)
Skills Insight +3, Nature +5
Senses Passive Perception 11
Languages Common, Auran, Undercommon, Giant
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs

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