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NPC Generator

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Advanced [show]


Theobald Richie, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is wearing a tight red one piece outfit complete with pants, hood, and a cape. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His brown eyes have a joyful gleam in them most of the time.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: From birth he was tutored by a cruel and relentless mentor. Through the years after Theobald was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Theobald's father didn't care for him much, and the feeling was mutual. He now mingles about in high society.

Motivation: He's in love; and wants a kiss

Ideals: Fighting. Flaws: Antagonistic. Bonds: Mentor, Rich, Has a crush. Occupation: Map Maker

Voice: Irish accent

Attributes [hide]

Theobald Richie, Male Human Fighter 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 7 (-2)11 (+0) 13 (+1)15 (+2)
Skills Acrobatics +3, Animal Handling +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp.


Social Check DCs


Manfred Milton, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. His hair is greying and his face has many wrinkles. His gray eyes lackadaisically let the world flow into them.

Personality: Aggressive, abrasive, and angry, Manfred embodies much of what other species detest in the Humans. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: Born in the west to a Bricklayer, Manfred learned a great deal about his mother's area of expertise. Like his mother and his sister before him, after school he went straight into learning to become a Bricklayer. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To be a Mason again; and wants to open a new tavern

Ideals: Artistic, Fighting. Flaws: Antagonistic. Bonds: Job. Occupation: Bricklayer

Voice: Low range voice

Attributes [hide]

Manfred Milton, Male Human Fighter 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)12 (+1) 13 (+1)15 (+2)
Skills Insight +3, Performance +4
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Theobald Allerton, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a violet armored body suit, with a simple pastel line shooting up and back down. His hair is chestnut, silky, and of moderate length. His brown eyes peer out from beneath his top violet hat.

Personality: Theobald hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He does not believe in violence as a means to an end. He is a dedicated Detective but believes his peers are too gung-ho.

History: He comes from a rich southern family. He moved from fad to fad and when he turned 15 he discovered poetry. He has never given up on his poetry dream.

Motivation: He is greedy; and money/treasure

Ideals: Artistic, Pacifist. Bonds: Attractive, Rich. Occupation: Detective

Voice: Boston accent

Attributes [hide]

Theobald Allerton, Male Human Fighter 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 17 (+3)12 (+1) 16 (+3)15 (+2)
Skills Arcana +3, Religion +3
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1

Possessions: 500 gp.


Social Check DCs


John Branson, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'5" and wears tight fighting clothing, which leaves very little to the imagination. He wears a colorful flower in his chestnut hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: John was born with his father's beautiful face. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He is untrained/undisciplined, which makes him dangerous.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Fighting, Optimist. Flaws: Insane. Bonds: Attractive, Religious. Occupation: Healer

Voice: Smooth and feminine

Attributes [hide]

John Branson, Male Human Fighter 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)15 (+2) 11 (+0)7 (-2)
Skills Acrobatics +3, History +4
Senses Passive Perception 10
Languages Common, Abyssal, Goblin
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +4

Possessions: 100 gp. Rhodochrosite (5 gp). Obsidian (5 gp). 1 Masterwork Common Melee.


Social Check DCs


Everard Law, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is dressed in earthy colors with a black and grey handkerchief worn on his right side. He has done his best to style his silver hair to look like a famous performer. He has several tiny amber earrings on each ear.

Personality: He is happy with his job as a Miller. He turns his eye from what people do, preferring to live and let live. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He got into the Miller business at a young age. One day when Everard was young, his mother was sewing while trying to overcome the flu, when suddenly his mother dropped to the ground dead. His mother had died from a severe disease that was unknown to the village doctor. Everard was heart-stricken from the event, and his father started working long hours to provde for them. He has achieved small success as a Miller.

Motivation: He is not mentally stable, and does not behave rationally; and sabotage a competitor

Flaws: Ugly, PTSD, Insane. Bonds: Rich, Job, Family. Occupation: Miller

Voice: Italian accent

Attributes [hide]

Everard Law, Male Human Fighter 4
Medium (6'2") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)7 (-2) 12 (+1)16 (+3)
Skills Acrobatics +4, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +3

Possessions: 600 gp. Black pearl (1100 gp). Freshwater pearl (7 gp). Carnelian (30 gp). Emerald (1100 gp).


Social Check DCs

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