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Advanced [show]


Jocelyn Kimberley, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is black and curly. He has a dull look in his violet eyes.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He believes the world needs to unite to get rid of brigands once and for all.

History: Born to a poor family in the city he treasured whatever gifts he got. His childhood dream was to be a Marshal, but he was a colossal failure. He has achieved small success as a Navigator.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it.

Ideals: Athletic. Flaws: Antagonistic. Bonds: Enemies, Poor, Job. Occupation: Navigator

Voice: Eastern European accent

Attributes [hide]

Jocelyn Kimberley, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)8 (-1) 13 (+1)5 (-3)
Skills Arcana +1, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 300 gp. 2 Alchemist’s fire. 2 Alchemist’s fire. 1 Smokesticks.


Social Check DCs


Odo Nash, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft black waves gently in the breeze. His head has been shaved. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Odo hails from a village terrorized by illithids. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Days after completing his studies, news broke out that his hometown was attacked by illithids. Odo was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.

Motivation: He is greedy.

Flaws: Ugly, Depressed, Fearful. Bonds: Rich, Enemies. Occupation: Beggar

Voice: Scratchy, weak

Attributes [hide]

Odo Nash, Male Human Fighter 4
Medium (5'3") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 14 (+2)12 (+1) 13 (+1)17 (+3)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp. Jade (40 gp). Obsidian (12 gp). Alexandrite (700 gp). Peridot (50 gp). 1 Minor magic item.


Social Check DCs


John Pinkerton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'11". He prefers to wear green pants and tee shirts, and his gloved hand is found clutching a scythe. His chestnut hair is cut short with large spiked bangs in the front. His gray eyes are slightly larger than normal.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born to a pair of adventurers, John grew up listening to his mother's many stories. Like his mother and his sister before him, after school he went straight into learning to become a Mortician. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Money/treasure; and expand his business

Flaws: Racist, Secretive. Bonds: Adventurer, Job, Rich. Occupation: Mortician

Voice: Speaks through clenched teeth

Attributes [hide]

John Pinkerton, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)9 (-1) 16 (+3)10 (+0)
Skills Acrobatics +4, Investigation +1
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Silver pearl (140 gp).


Social Check DCs


Norman Cromwell, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is constantly adorned with expensive silk clothing, often dyed in bright grey and tan, and wears rings and necklaces with large, colorful gems. He has a white handlebar mustache and slicked back white hair. His eyes are likewise blue.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was raised in a white middle class family as the only child. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To prove his worth to the world; and he is content

Ideals: Joker. Flaws: Shy, Mundane, Impulsive. Bonds: Rich, Job. Occupation: Sculptor

Voice: Soothing and warm

Attributes [hide]

Norman Cromwell, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 17 (+3)7 (-2) 12 (+1)13 (+1)
Skills Athletics +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp.


Social Check DCs


Adam Blythe, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination, and he perpetually has his morningstar ready. His hair is long and brown with streaks of white, and is pulled back with small grey clips. His beard is white, braided, and well cared for. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: Prone to second guessing himself, he comes off as nervous. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: He was born to a criminal king-pin and mafia family Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Shy. Bonds: Immigrant, Criminal record, Family. Occupation: Performer

Voice: Jittery and nervous

Attributes [hide]

Adam Blythe, Male Human Fighter 4
Medium (5'4") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)14 (+2) 5 (-3)13 (+1)
Skills Intimidation +3, Stealth +3
Senses Passive Perception 7
Languages Common, Giant, Aquan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 25000 cp.


Social Check DCs

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