Bertram Winterbourne, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'5". He is wearing the road beaten gear of a warrior, and his gloved hand is found clutching a dagger. With a patchy white beard and wild white hair. This violet eyed easterner is not easily forgotten.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was born on a small isolated farm. Over the years he perfected his riding and shooting skills. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Bertram was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.
Motivation: Expand his business; and wants to open a new tavern
Ideals: Fighting, Optimist. Flaws: Shy. Bonds: Nature, Enemies, Job. Occupation: Glassblower
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 36 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 17 (+3) | 13 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 200 gp.
Drogo Langdon, Male Human [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He has a moderate pudge and is not very fit. His hair is silver, silky, and of moderate length. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a font of random trivia from the lore and stories he has discovered
History: Born in the east to a Servant, Drogo learned a great deal about his mother's area of expertise. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Drogo took refuge in the large cave and found the beat up shortbow and armor he uses now. He now owns his own business.
Motivation: To be a Merchant again; and sabotage a competitor
Ideals: Philantrophist, Logical. Bonds: Attractive, Job, Nature. Occupation: Servant
Voice: Russian accent
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 11 (+0) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 30 pp. Coral (70 gp). Zircon (60 gp). Golden yellow topaz (600 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Everard Pickering, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a fancy white suit, he is not a threatening figure. He has wavy silver hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Prone to second guessing himself, he comes off as nervous. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: When he was but 4 years old his parents immigrated from the east. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To reunite with his old friends; and he's attracted to the pc
Ideals: Impeccable. Flaws: Shy. Bonds: Attractive, Has a crush, Adventurer, Immigrant. Occupation: Actor
Voice: Farmer accent
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 10 (+0) | 14 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Ignan, Giant
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1500 sp.
Alex Allerton, Male Human [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears a brown shirt, with a red mid length shorts with red tights and flats, usually wearing a coat over them. His whole body is exceptionally muscular. He has done his best to style his red hair to look like a famous performer. His face is covered beneath a completely black helmet.
Personality: He is calm most of the time but flees social interaction. He also has developed a complete distrust of the Apothecary profession.
History: He was born into a rich family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now owns his own business.
Motivation: He is unsatisfied with his job; and wants to open a new tavern
Flaws: Shy. Bonds: Immigrant, Job, Rich. Occupation: Miller
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 18 (+4) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Sylvan, Gnome, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1900 sp.
Kyle Royal, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear grey clothing when he does not wear armor. His hair is long and golden with streaks of white, and is pulled back with small grey clips. His beard is white, braided, and well cared for. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He likes to make people angry or surprised. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. A gifted student he started as a Guard, but he got bored and became a Painter. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: Expand his business; and sabotage a competitor
Flaws: Insane, Antagonistic. Bonds: Job, Enemies. Occupation: Painter
Voice: Aggressive tone
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3
Possessions: 15000 cp.
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