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NPC Generator

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Advanced [show]


Gilbert Mitchell, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he prefers to wear green clothing when he does not wear armor. His silver hair is heavily combed to the right. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gilbert is combative with any and all who dare try his patience in the slightest.

History: Gilbert was born the youngest of three triplets. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Interpreter. Some 2 years later his spouse died after the birth of his daughter. Heartbroken, Gilbert never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: Wants a kiss; and further expansion of business

Ideals: Justice. Flaws: Ugly. Bonds: Job, Family, In love, Has a crush. Occupation: Interpreter

Voice: Speaks fast with a slight lisp

Attributes [hide]

Gilbert Mitchell, Male Human Fighter 3
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)12 (+1) 10 (+0)14 (+2)
Skills Athletics +3, Performance +4
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +4

Possessions: 200 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Alex Bentley, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and dresses in blue turtlenecks beneath a grey coat with brown slacks. His hair is greying and his face has many wrinkles. His amber eyes are passionate and lively.

Personality: He is mildly Human supremacist, though he does not identify as such. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Born in a small village he learned the ways of the warrior from his mother. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He used his abilities to trick people and travel the world for free.

Motivation: Seeks redemption; and he feels that his past leaves him morally obligated to help

Ideals: Fighting. Flaws: Ugly, Racist, Insane. Bonds: Criminal record. Occupation: Sellsword

Voice: Speaks through clenched teeth

Attributes [hide]

Alex Bentley, Male Human Fighter 4
Medium (5'8") Human, True Neutral (CR 4)
Armor Class 7
Hit Points 7 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)5 (-3) 5 (-3)14 (+2) 13 (+1)16 (+3)
Skills Arcana +4, Intimidation +5
Senses Passive Perception 11
Languages Common, Terran, Draconic
Attacks Melee +4 / 1d10+2, Ranged -1 / 1d10-3, Grapple +2

Possessions: 20 pp. 1 Smokesticks.


Social Check DCs


Bertram Addington, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a red wide-brimmed hat and red clothes. He wears his hair in dreadlocks. His eyes, though not visible through his cowl, are brown.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Bertram grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Bertram. He's also a talented Merchant, but doesn't like to broadcast it.

Motivation: Wants to have a good time and be beloved; and he has decided he is irredeemable

Ideals: Optimist. Flaws: Mundane. Bonds: Criminal record, Military, Job. Occupation: Healer

Voice: Scratchy, weak

Attributes [hide]

Bertram Addington, Male Human Fighter 3
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)11 (+0) 9 (-1)12 (+1)
Skills Arcana +2, Intimidation +3
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Hubert Enfield, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a blue armored body suit, with a simple black line shooting up and back down. He keeps his chestnut hair in a pixie cut. His eyes are likewise blue. His teeth are white and perfect.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: His spouse's relatives view him with great suspicion; and money/treasure

Ideals: Justice. Bonds: Attractive, Family, Rich. Occupation: Bookbinder

Voice: Shortens vowels

Attributes [hide]

Hubert Enfield, Male Human Fighter 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 13 (+1)13 (+1) 9 (-1)11 (+0)
Skills Animal Handling +1, Perception +1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 90 pp. Tourmaline (90 gp). Chrysoberyl (90 gp).


Social Check DCs


Charles Halsey, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear tan clothing when he does not wear armor. His attire stands in sharp contrast to his bastard sword, which is beautifully polished and possesses an ornate carving of a skull on it. His tied-back hair is golden. His eyes are likewise amber. His teeth are white and perfect.

Personality: He never swears and excessively uses polite adverbs when speaking. He receives visions of the future at random moments

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Jeweler arts, while his mother instructed him in etiquette, music and courtly manner. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has built up a small fortune and can afford his own way.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Optimist, Gifted. Bonds: Attractive, Rich, Adventurer. Occupation: Jeweler

Voice: Complex vocabulary, royal

Attributes [hide]

Charles Halsey, Male Human Fighter 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 13 (+1)9 (-1) 10 (+0)14 (+2)
Skills Insight +2, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs

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