Heward Alby, Male Human [Permalink]
Personal [hide]
Description: He wears a tan tunic with blue highlights, and long brown pants that bunch up around his shoes. His skin is fair and his fingers are delicate and long. He wears his hair in dreadlocks. He wears large thick round spectacles.
Personality: He snorts whenever he laughs or is feeling confident. He also has developed a complete distrust of the Armorer profession.
History: Heward hails from a village terrorized by gnolls. He helped his mother out around the business and became quite the natural. He has been helping groups of widows and orphans who have fled abusive spouses or lost their families to gnolls.
Motivation: He wants revenge against gnolls; and he has comitted a past crime that haunts him to this day
Bonds: Job, Enemies, Criminal record. Occupation: Spy
Voice: Speaks in third person
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 10 (+0) | 14 (+2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Orc, Druidic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 300 gp.
Kody Haley, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a lot of dark rich colors, with gold accents. He has a long silver beard with little hanging trinkets. His eyes are blue and catlike.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was born to loving parents in a slum to the west. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has comitted a past crime that haunts him to this day
Ideals: Justice. Flaws: Secretive. Bonds: Attractive, Criminal record, Poor. Occupation: Layabout
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 8 (-1) | 12 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +5
Possessions: 200 gp. 1 Masterwork Thieves’ tools.
Gomory Denholm, Male Human [Permalink]
Personal [hide]
Description: This western man likes to wear brown tank tops with tan pants. His clothes are grease stained in places. He wears his black hair up. His brown unseeing eyes seem to look past you.
Personality: Gomory is depressed about a lot of things. He tends to be a nihilist. He is obsessed with a lost civilization.
History: He was born to loving parents in a slum to the west. From there he went from mercenary job to mercenary job. He is searching for what he claims is his rightful reward.
Motivation: Obtaining odd cultural Human artifacts is his passion; and a need for knowledge about a nearby landmark
Flaws: Disease, Depressed. Bonds: Poor, Immigrant, Adventurer. Occupation: Engraver
Voice: Slow speaker
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 41 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 18 (+4) | 13 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1200 sp. 1 Masterwork Thieves’ tools. 1 Superior lock.
Cory Kent, Male Human [Permalink]
Personal [hide]
Description: He is renowned for his bright green suits and hats. He is physically well-built. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He never swears and excessively uses polite adverbs when speaking. He is a great chef.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. There was a wharf not far from home where he often wandered off to fish. He struck the Beggar job and began his own company from there.
Motivation: Nothing but the best is good enough for him; and he'd like to take his coworkers down a peg
Ideals: Optimist, Gifted, Impeccable. Bonds: Nature, Job. Occupation: Beggar
Voice: Sensual and smooth
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Sylvan, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1300 sp.
Henry Lancaster, Male Human [Permalink]
Personal [hide]
Description: 6'1" and lanky with angular features, he is an attractive figure. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His golden hair is still thick. His brown eyes dart from person to person.
Personality: He hates illithids. He views them as having robbed his home of its proper glory. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Born to a pair of adventurers, Henry grew up listening to his mother's many stories. His martial abilities were realized during a raid on his village. He is searching for what he claims is his rightful reward.
Motivation: He wants revenge against illithids; and wants to have a good time and be beloved
Ideals: Optimist, Gifted. Bonds: Rich, Attractive, Enemies, Adventurer. Occupation: Herbalist
Voice: Smooth and feminine
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 13 (+1) | 16 (+3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Undercommon, Auran
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
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Their contribution stands as a beacon of hope for all adventurers!
