Randal Compton, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a green suit, tan shirt, and white tie, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'3" when asserting himself. With bright chestnut hair and a scraggly beard. His eyes are likewise gray. His teeth are yellowed and unaligned.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He uses divination through singing.
History: His father raised him in a mountain cabin. When Randal reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He wants nothing more than to rejoin the army; and he wants to get laid
Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Nature, Military. Occupation: Performer
Voice: Speaks with a cold
Attributes [hide]
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 9 (-1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4
Possessions: 40 pp. Large well-done wool tapestry (200 gp).
Thomas Melancon, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and tends to wear a brown poncho over his likewise colored trousers and shirt. He is bald on top and has large golden tufts of hair around his ears. He wears round tiny glasses practically rammed into his face.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is a bit of a xeno-phobe, disliking non-Humans.
History: He was born blind and as such lacked many opportunities for work. As a young adult he joined a group advocating for an improvement in Human conditions. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Human compassion; and a strong sense of loyalty to human people
Ideals: Joker, Logical. Flaws: Ugly, Racist, Disease. Occupation: Fortune-teller
Voice: Jamaican accent
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 11 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 400 gp. 1 Masterwork Uncommon Weapon.
Nicholas Hamilton, Male Human [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a grey and white handkerchief worn on his left side. He carries with him a set of shields, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His hair, while still mostly white, has prominent grey streaks. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: Cocky and sure of himself, he believes he is the best Performer born in the past three hundred years. Further he is a bit of a stoner and is frequently out of it.
History: The child of northern immigrants he idolized his mother. A gifted student he started as a Merchant, but he got bored and became a Performer. He has achieved small success as a Performer.
Motivation: He'd like to take his coworkers down a peg; and further expansion of business
Ideals: Fighting. Flaws: Ugly, Addict. Bonds: Job, Immigrant. Occupation: Performer
Voice: Can't modulate volume
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 16 (+3) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +3
Possessions: 100 gp.
Kody Preston, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears professional attire. His white hair is kept up in a ponytail inside a top hat. He has gleaming, smiling blue eyes.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He misses his home and complains about the freezing weather, even in summer.
History: Sold as a small child to a slaver, Kody was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He used his abilities to trick people and travel the world for free.
Motivation: He feels that his past leaves him morally obligated to help.
Bonds: Attractive, Immigrant, Criminal record, Mentor, Religious. Occupation: Baker
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 14 (+2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Ignan, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
Possessions: 100 gp.
Roland Carlisle, Male Human [Permalink]
Personal [hide]
Description: He wears a green costume with the symbols of strength on his torso, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'11" when asserting himself. His hair is long and auburn with streaks of black, and is pulled back with small green clips. His beard is black, braided, and well cared for. His otherwise smooth face is marked with small tiny scars.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Roland was born in the south. At a young age he loved to build and create. Through the years after Roland was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Roland's mother didn't care for him much, and the feeling was mutual. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He feels kind of lost in life; and he's repulsed by the pc
Ideals: Joker, Persistence. Flaws: Forgetful, Antagonistic, Depressed. Occupation: Fortune-teller
Voice: Slow speaker
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 12 (+1) | 10 (+0) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2800 sp.
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