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NPC Generator

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Advanced [show]


Ralf Benson, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a blue armored body suit, with a simple tan line shooting up and back down. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are violet.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. His job bores him to no end. He has decided to make it more interesting.

History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently he has begun working with bootleggers and crooks.

Motivation: Wants to work out more often; and to reunite with his old friends

Ideals: Athletic. Flaws: Depressed. Bonds: Adventurer, Criminal record. Occupation: Spice Merchant

Voice: Loud with bravado

Attributes [hide]

Ralf Benson, Male Human Fighter 4
Medium (5'5") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)16 (+3) 12 (+1)14 (+2)
Skills History +5, Nature +5
Senses Passive Perception 11
Languages Common, Druidic, Terran, Auran
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp.


Social Check DCs


Reynard Branson, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears long strands of emerald and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair is white and very short. He is baby faced.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He also has developed a complete distrust of the Architect profession.

History: The child of eastern immigrants he idolized his mother. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fisher. He ran away from his former home and has been making his living as a Fisher for the past few years.

Motivation: He has decided he is irredeemable; and wants to open a new tavern

Ideals: Athletic. Bonds: Rich, Criminal record, Job, Immigrant. Occupation: Fisher

Voice: Uses sign language

Attributes [hide]

Reynard Branson, Male Human Fighter 3
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)6 (-2) 13 (+1)9 (-1)
Skills Religion +0, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Rose (60 gp). Onyx (60 gp). 1 Half-Plate.


Social Check DCs


Gerald Van Es, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He keeps his blonde hair in a pixie cut. His brown eyes are slightly larger than normal.

Personality: He speaks before he thinks and is too direct. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Sold as a small child to a slaver, Gerald was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He helped his father out around the business and became quite the natural. He was always very intelligent and has formed a secret society of philosophers.

Motivation: Balancing his hectic life and new Marshal responsibilities is difficult.

Flaws: Ugly, Impulsive, Secretive. Bonds: Mentor, Job. Occupation: Marshal

Voice: Speaks with squeezed throat

Attributes [hide]

Gerald Van Es, Male Human Fighter 3
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 6 (-2)9 (-1) 14 (+2)12 (+1)
Skills Acrobatics +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4

Possessions: 2000 sp. 1 Darkwood Buckler. 1 Masterwork Light steel shield.


Social Check DCs


Lance Stanley, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male very much looks the part of a Map Maker. He is tall, broad shouldered and powerfully built. His hair is brown and curly. His amber eyes dart from person to person to random spaces in the air.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born at the edge of vast mountains. Lance abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted from career to career and currently works as a Map Maker.

Motivation: Balancing his hectic life and new Map Maker responsibilities is difficult; and sabotage a competitor

Bonds: Job, Nature, Rich, Adventurer. Occupation: Map Maker

Voice: Speaks like tongue is numb

Attributes [hide]

Lance Stanley, Male Human Fighter 3
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)17 (+3) 15 (+2)4 (-3)
Skills Medicine +4, Persuasion -1
Senses Passive Perception 12
Languages Common, Sylvan, Gnoll, Draconic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 1 Masterwork studded leather. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Reynard Acton, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'0" and wears a well pressed and immaculate suit (or dress). His left hand appears badly burned and disfigured. His red hair is unkempt and raggedy. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He is lazy and tries to find solutions quickly.

History: Reynard was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A strong sense of loyalty to Human people.

Flaws: Ugly, Racist, Lazy. Bonds: Poor. Occupation: Marshal

Voice: Excited and jittery

Attributes [hide]

Reynard Acton, Male Human Fighter 3
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)6 (-2) 16 (+3)11 (+0)
Skills Deception +2, Religion +0
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 2300 sp.


Social Check DCs

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