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NPC Generator

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Advanced [show]


Nicholas Ansley, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His golden hair, when down, is lengthy. He has a dull look in his brown eyes.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He never wears the same outfit twice, unless he absolutely has to.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Nicholas took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has never given up on his poetry dream.

Motivation: He has decided he is irredeemable.

Ideals: Artistic, Gifted. Flaws: Cynical. Bonds: Attractive. Occupation: Server

Voice: High pitched, excited

Attributes [hide]

Nicholas Ansley, Male Human Fighter 3
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)11 (+0) 15 (+2)13 (+1)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1 Masterwork studded leather. 1 Half-Plate.


Social Check DCs


Bertram Charlton, Male Human [Permalink]

Personal [hide]

Description: He typically wears black cloth garments or leather armor. His golden hair is knotted and matted. His eyes are violet and he is always smoking a pipe.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Bertram is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Sold as a small child to a wizard, Bertram was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He has chosen to use the inheritance that was left to him frivolously. By chance he met his brother recently and the two have been together since.

Motivation: He is wracked by social anxiety; and money/treasure

Flaws: Mundane, Fearful. Bonds: Family, Mentor, Rich. Occupation: Stylist

Voice: Switch between two voices

Attributes [hide]

Bertram Charlton, Male Human Fighter 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)10 (+0) 14 (+2)10 (+0)
Skills Arcana +2, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp. Eye agate (4 gp). Brown-green garnet (80 gp). Alexandrite (300 gp). 1 Masterwork Common Melee.


Social Check DCs


Arnold Ridley, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. His hair is long and chestnut with streaks of blonde, and is pulled back with small black clips. His beard is blonde, braided, and well cared for. He wears round tiny glasses practically rammed into his face.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born in the west his family was never financially stable. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He's also a talented Ruler, but doesn't like to broadcast it.

Motivation: He loathes his own lifestyle; and his religion dominates his actions

Ideals: Joker. Flaws: Depressed. Bonds: Attractive, Religious, Poor. Occupation: Tanner

Voice: Shortens vowels

Attributes [hide]

Arnold Ridley, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)14 (+2) 13 (+1)6 (-2)
Skills Performance +0, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Auran, Infernal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp.


Social Check DCs


Patrick Benson, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He very much looks the part of a Blacksmith. His feathered hat is riddled with cuts and holes. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: His mother raised him in a mountain cabin. He worked as a nervous Blacksmith and found it very stressful. He ran away from his former home and has been making his living as a Blacksmith for the past few years.

Motivation: Balancing his hectic life and new Blacksmith responsibilities is difficult; and sabotage a competitor

Ideals: Extrovert. Flaws: Ugly, Addict. Bonds: Job, Nature. Occupation: Blacksmith

Voice: Smooth and feminine

Attributes [hide]

Patrick Benson, Male Human Fighter 3
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)13 (+1) 11 (+0)14 (+2)
Skills Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp.


Social Check DCs


Geoffrey Kelsey, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a tan top hat and tan clothes. His hair is brown and very short. He is baby faced.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was raised in a forest tribe. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now spends his time doing works of charity.

Motivation: He is currently in port desperately looking for someone to get him out; and he is terrified, and will act out of fear

Ideals: Philantrophist. Flaws: Shy, Fearful. Bonds: Nature, Slave. Occupation: Guard

Voice: Stutters

Attributes [hide]

Geoffrey Kelsey, Male Human Fighter 3
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 14 (+2)12 (+1) 15 (+2)11 (+0)
Skills Insight +4, Persuasion +2
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp.


Social Check DCs

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