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NPC Generator

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Advanced [show]


Kyle Rodney, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He usually wears his blue robe and has his lance always slung over his shoulder. His blonde hair is thinning but still full. His eyes are gray and beady.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born several months after his mother was called into army service. Through the years after Kyle was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Kyle's mother didn't care for him much, and the feeling was mutual. He used his abilities to travel the world and help people.

Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc

Ideals: Joker, Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Military. Occupation: Sellsword

Voice: Aggressive tone

Attributes [hide]

Kyle Rodney, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 8 (-1)9 (-1) 14 (+2)12 (+1)
Skills Religion +1, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Alexandre Trowbridge, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is wearing the road beaten gear of a warrior. His black hair is long and unkept. He has green eyes.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He does not believe in violence as a means to an end. He is a dedicated Armorer but believes his peers are too gung-ho.

History: He was born the only child of a wealthy merchant. His mother was a mechanic, and taught him how to fix just about anything. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Retire the richest man in the south.

Ideals: Fighting, Pacifist, Entrepeneur, Persistence. Flaws: Ugly, Shy. Occupation: Armorer

Voice: Dark and ominous

Attributes [hide]

Alexandre Trowbridge, Male Human Fighter 4
Medium (5'5") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 13 (+1)15 (+2) 5 (-3)7 (-2)
Skills Deception +0, Medicine -1
Senses Passive Perception 7
Languages Common, Giant, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 18000 cp. Silver pearl (150 gp). Amber (150 gp). 1 Minor magic item.


Social Check DCs


Roger Charlton, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears rags and sports a simple walking cane and is in decent physical shape. His white hair is styled in orderly dreadlocks. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Confrontational and typically high on some drug or another. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born in a small mountains village. Roger was born on a far western mountains where he grew up under the tutelage of his father, an expert Carpenter. He's since become an addict/alcoholic.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Joker. Flaws: Addict. Bonds: Poor, Attractive, Nature, Immigrant. Occupation: Carpenter

Voice: Complex vocabulary, royal

Attributes [hide]

Roger Charlton, Male Human Fighter 3
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)10 (+0) 13 (+1)9 (-1)
Skills Nature +2, Performance +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 2100 sp. Onyx (50 gp). 3 Holy water. 2 Alchemist’s fire. 3 Tanglefoot bags.


Social Check DCs


Guy Hale, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is wearing a perfectly clean shirt and pair of pants. He has a silver handlebar mustache and slicked back silver hair. He has a tattooed face.

Personality: Confrontational and typically high on some drug or another. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. While studying, he fell in love. They married and had a daughter. He has been saving his money to try and buy his brother's freedom.

Motivation: To be a Marshal again; and he is unsatisfied with his job

Flaws: Addict, Antagonistic. Bonds: Attractive, In love, Family, Job. Occupation: Bellfounder

Voice: Russian accent

Attributes [hide]

Guy Hale, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 14 (+2)12 (+1) 16 (+3)14 (+2)
Skills Investigation +3, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. Silver chalice with lapis lazuli gems (40 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Thomas Warwick, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has wavy white hair. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is obsessed with his god.

History: Sold as a small child to a necromancer, Thomas was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Thomas liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now mingles about in high society.

Motivation: Money/treasure.

Flaws: Antagonistic. Bonds: Rich, Religious, Mentor, Nature. Occupation: Spy

Voice: Shortens vowels

Attributes [hide]

Thomas Warwick, Male Human Fighter 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)10 (+0) 10 (+0)13 (+1)
Skills Nature +2, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs

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