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NPC Generator

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Advanced [show]


Gunter Kitchur, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears dark leathers with embroidery. He wears his auburn hair up. His eyes are brown and beady.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born on a small isolated farm. A gifted student he started as a Glassblower, but he got bored and became a Server. He has worked as a Server like his father before him.

Motivation: He is terrified, and will act out of fear; and he is unsatisfied with his job

Flaws: Ugly, Antagonistic, Fearful. Bonds: Nature, Job. Occupation: Server

Voice: Loud with bravado

Attributes [hide]

Gunter Kitchur, Male Human Fighter 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)13 (+1) 12 (+1)13 (+1)
Skills Performance +4, Stealth +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 600 gp. Deep blue spinel (1500 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Everard Stansfield, Male Human [Permalink]

Personal [hide]

Description: A 5'7" southern man, he wears a black shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. His chestnut hair, when down, is lengthy. He has a tattooed face.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He also is a firm believer in the manly ideal.

History: He was born in the south, but his parents moved at a very young age to the east. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Junk Dealer work with an outfit from a few towns over. Junk Dealer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Balancing his hectic life and new Junk Dealer responsibilities is difficult.

Flaws: Impulsive. Bonds: Job, Immigrant. Occupation: Junk Dealer

Voice: Jittery and nervous

Attributes [hide]

Everard Stansfield, Male Human Fighter 3
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)12 (+1) 14 (+2)10 (+0)
Skills Perception +4
Senses Passive Perception 14
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Miles Lancaster, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears professional attire. His white hair is braided into rings. He wears large thick round spectacles.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He does not believe in violence as a means to an end. He is a dedicated Sculptor but believes his peers are too gung-ho.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. Days after completing his studies, news broke out that his hometown was attacked by giants. Miles was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: His religion dominates his actions; and a deep hatred of giants

Ideals: Artistic, Pacifist. Bonds: Attractive, Religious, Enemies. Occupation: Sculptor

Voice: Nasally tone

Attributes [hide]

Miles Lancaster, Male Human Fighter 3
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)12 (+1) 9 (-1)13 (+1)
Skills Animal Handling +1, Intimidation +3
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 3100 sp.


Social Check DCs


Clerebold Hamilton, Male Human [Permalink]

Personal [hide]

Description: This man likes to wear grey tank tops with green pants, and sports empty pouches on his belt. His head has been shaved. He wears large thick round spectacles.

Personality: Prone to second guessing himself, he comes off as nervous. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born blind and as such lacked many opportunities for work. His homeland was ravaged by war and he spent much of his life rebuilding it. He was granted arcane powers by his dying brother.

Motivation: A rival would like him out of the picture; and he desires power and/or immortality

Ideals: Gifted. Flaws: Ugly, Shy, Disease, PTSD. Occupation: Glassblower

Voice: Whispers

Attributes [hide]

Clerebold Hamilton, Male Human Fighter 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 11 (+0)10 (+0) 15 (+2)17 (+3)
Skills Deception +5, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Ernest Home, Male Human [Permalink]

Personal [hide]

Description: This man has a large grey mantle and cape that has been intricately interwoven into his pastel robe. He is muscular with a powerful set of arms. His white hair is still thick. His blue eyes have a joyful gleam in them most of the time.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He cannot resist a sob story and will often dote over anyone who has one.

History: Ernest was born the youngest of three triplets. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has since lost track of the people in his past.

Motivation: To get a good night's sleep; and wants to raise his children well

Ideals: Philantrophist. Flaws: Insomniac. Bonds: Enemies, Family, Mentor. Occupation: Blacksmith

Voice: Sighs a lot, exhausted

Attributes [hide]

Ernest Home, Male Human Fighter 3
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 11 (+0)11 (+0) 11 (+0)17 (+3)
Skills Stealth +1, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 200 gp.


Social Check DCs

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