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Advanced [show]


Trym Astley, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a slight overbite and is overall scrawny. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His gray eyes dart from person to person.

Personality: He is business-like. He takes instructions and follows them to the letter. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Trym was born in the south. At a young age he loved to build and create. He struck it rich when he found rare goods in large quantities. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He is terrified, and will act out of fear; and meet up once more with his childhood friend

Ideals: Professionalism, Philantrophist, Persistence. Flaws: Fearful. Bonds: Rich, Adventurer. Occupation: Blacksmith

Voice: Old Prospector

Attributes [hide]

Trym Astley, Male Human Fighter 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)12 (+1) 14 (+2)12 (+1)
Skills History +3, Nature +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 500 sp.


Social Check DCs


Shane Lindsey, Male Human [Permalink]

Personal [hide]

Description: This man wears a shirt that is too small, which lets his gut show, with a ratty violet coat over it, and sports empty pouches on his belt. His moppish brown hair is in a traditional bowl cut. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He will rave to anyone who will listen. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Shane liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now travels the world, in search of power and loot.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Ugly, Insane. Bonds: Adventurer, Rich, Nature. Occupation: Actor

Voice: Can't modulate volume

Attributes [hide]

Shane Lindsey, Male Human Fighter 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)13 (+1) 11 (+0)11 (+0)
Skills Medicine +2, Nature +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp. Tourmaline (80 gp). Azurite (4 gp). Banded agate (4 gp).


Social Check DCs


Rolf Beverly, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears loose pants and a collared shirt complete with sweater beneath his coat. He has wavy golden hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born on a small isolated farm. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Ideals: Philantrophist. Flaws: Ugly, Disease. Bonds: Job, Nature. Occupation: Barber

Voice: High pitched, excited

Attributes [hide]

Rolf Beverly, Male Human Fighter 3
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)11 (+0) 15 (+2)11 (+0)
Skills Arcana +2, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Gilbert York, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears light armors faded through time and improper care. His white hair is smooth and relatively long. His skin is flawless and his hazel eyes scan people very quickly.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He misses his home and complains about the freezing weather, even in summer.

History: When he was but 3 years old his parents immigrated from the north. He was an athlete and attended two major summer competitions. He never won. He moves from town to town, unable to find a place to settle.

Motivation: Wants to work out more often; and his religion dominates his actions

Ideals: Athletic, Joker. Bonds: Attractive, Immigrant. Occupation: Shepherd

Voice: Scandinavian accent

Attributes [hide]

Gilbert York, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 11 (+0)17 (+3) 11 (+0)10 (+0)
Skills Athletics +3, Religion +5
Senses Passive Perception 10
Languages Common, Druidic, Gnome, Aquan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +5

Possessions: 9000 cp.


Social Check DCs


Gerald Blackwood, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears tattered old clothes. His skin is also unnaturally pale. His auburn hair is thinning but still full. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Gerald is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is frequently practicing swordplay.

History: Gerald was born in the south. At a young age he loved to build and create. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often; and he wants nothing more than to rejoin the army

Ideals: Extrovert, Persistence, Athletic. Flaws: Ugly. Bonds: Military. Occupation: Armorer

Voice: Switch between two voices

Attributes [hide]

Gerald Blackwood, Male Human Fighter 3
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 10 (+0)12 (+1) 12 (+1)8 (-1)
Skills Religion +3, Stealth +6
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4

Possessions: 100 gp.


Social Check DCs

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