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Advanced [show]


Gomory Royal, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes. His golden hair is matted, messy, and big. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: He was born at the edge of vast desert. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Days after completing his studies, news broke out that his hometown was attacked by giants. Gomory was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: Wants to raise his children well; and to unite with his sister

Ideals: Joker. Flaws: Ugly. Bonds: Enemies, Nature, Family. Occupation: Carter

Voice: Pronounces O like U

Attributes [hide]

Gomory Royal, Male Human Fighter 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 17 (+3)13 (+1) 8 (-1)15 (+2)
Skills Religion +3, Stealth +2
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Bertram Hastings, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many black ritualistic tattoos. He prefers to wear flannel. His brown hair is lengthy. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Bertram hails from a village terrorized by goblins. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Someone believes him a fraud; and a deep hatred of goblins

Ideals: Persistence. Flaws: Impulsive. Bonds: Attractive, Enemies, Mentor. Occupation: Sculptor

Voice: Low range voice

Attributes [hide]

Bertram Hastings, Male Human Fighter 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)17 (+3) 10 (+0)7 (-2)
Skills Arcana +5, Medicine +2
Senses Passive Perception 10
Languages Common, Ignan, Giant, Terran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Manfred Blackwood, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He carries with him a set of tridents, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. He sports a long silver beard, and similarly colored long hair. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He will rave to anyone who will listen. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: His mother raised him in a mountain cabin. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He is untrained/undisciplined, which makes him dangerous.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a deep hatred of gnolls

Ideals: Fighting, Philantrophist. Flaws: Addict, Insane. Bonds: Attractive, Nature. Occupation: Knight

Voice: Old Prospector

Attributes [hide]

Manfred Blackwood, Male Human Fighter 3
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 12 (+1)15 (+2) 14 (+2)14 (+2)
Skills Arcana +4, Intimidation +4
Senses Passive Perception 12
Languages Common, Ignan, Terran
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Robert Barton, Male Human [Permalink]

Personal [hide]

Description: He wears white leather gloves, a white jacket, and tight pants. He has a moderate pudge and is not very fit. His long brown hair reaches down to his waist. He has a dull look in his green eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He works hard and plays hard.

History: When he was but 7 years old his parents immigrated from the east. Through the years after Robert was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Robert's father didn't care for him much, and the feeling was mutual. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: His religion dominates his actions; and he's attracted to the pc

Flaws: Antagonistic, Hedonist. Bonds: Immigrant, Has a crush, Religious. Occupation: Shoemaker

Voice: Can't modulate volume

Attributes [hide]

Robert Barton, Male Human Fighter 5
Medium (5'8") Human, True Neutral (CR 5)
Armor Class 9
Hit Points 51 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 14 (+2)13 (+1) 7 (-2)17 (+3)
Skills Nature +4, Religion +4
Senses Passive Perception 8
Languages Common, Goblin
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 3000 sp. Obsidian (13 gp). Chalcedony (20 gp). Violet garnet (600 gp). Citrine (20 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerard Tickle, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears suspenders and brown workpants. His shirt is black, and he wears a heavy brown leather apron most of the time. His silver hair is knotted and matted. His amber unseeing eyes seem to look past you.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He receives visions of the future at random moments

History: He is the product a well kept family trust fund and as such has never really known need. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Gerard and his spouse have recently divorced.

Motivation: Money/treasure; and he's repulsed by the pc

Ideals: Philantrophist, Gifted. Flaws: Disease, Antagonistic. Bonds: Rich. Occupation: Shipwright

Voice: Gruff and masculine

Attributes [hide]

Gerard Tickle, Male Human Fighter 3
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 14 (+2)14 (+2) 14 (+2)11 (+0)
Skills History +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Sylvan, Draconic
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2200 sp. 1 Masterwork Common Melee.


Social Check DCs

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