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Advanced [show]


Roland Compton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears tight fighting clothing, which leaves very little to the imagination. He wears a colorful flower in his black hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is a ruthless business man, a trait he acquired from his mother.

History: He was born in the east, but his parents moved at a very young age to the north. A few years later when the north was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: Retire the richest man in the east; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Entrepeneur. Flaws: Sensitive. Bonds: Attractive, Immigrant. Occupation: Mortician

Voice: Boston accent

Attributes [hide]

Roland Compton, Male Human Fighter 3
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)12 (+1) 13 (+1)14 (+2)
Skills Arcana +3, Athletics +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp. Deep blue spinel (400 gp). Smoky quartz (60 gp). Blue sapphire (900 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Bertram Livingstone, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His brown hair, when down, is lengthy. His gray eyes peer out from beneath his wide-brimmed black hat.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Animals are drawn to him, and he is able to talk to them.

History: From birth he was tutored by a cruel and relentless mentor. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Being a Scribe kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: A rival would like him out of the picture; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Athletic, Gifted. Flaws: Depressed. Bonds: Mentor, Criminal record. Occupation: Scribe

Voice: Raspy

Attributes [hide]

Bertram Livingstone, Male Human Fighter 3
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 8 (-1)13 (+1) 15 (+2)11 (+0)
Skills Insight +4, Stealth +4
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Bloodstone (30 gp).


Social Check DCs


Dustin Ainsworth, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is wearing a long, pastel cloak. His blonde hair is slicked back into a classic pompadour. His green eyes are passionate and lively.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He does not believe in violence as a means to an end. He is a dedicated Mason but believes his peers are too gung-ho.

History: When he was but 6 years old his parents immigrated from the east. When money was particularly tight he was walking through alleys when he overheard a Mason hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature kukri.

Motivation: Regain custody of his daughter; and find a way to reverse the transformation of his brother

Ideals: Impeccable, Pacifist. Bonds: Poor, Immigrant, Adventurer, Family. Occupation: Mason

Voice: Sleepy voice

Attributes [hide]

Dustin Ainsworth, Male Human Fighter 3
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)7 (-2) 16 (+3)12 (+1)
Skills Athletics +4, Religion +0
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. Silver-plated steel longsword with jet jewel in hilt (900 gp). 1 Breastplate.


Social Check DCs


Ralf Hale, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is typically in his Blacksmith uniform. He has styled his blonde hair well, parting it to the left. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is harsh and unforgiving.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Ralf's homeland. Ralf decided to take the middle way and become a bodyguard. He left for the east, certain he would find work there.

Motivation: He's repulsed by the PC.

Ideals: Fighting. Flaws: Addict, Antagonistic. Bonds: Job, Immigrant. Occupation: Blacksmith

Voice: Forgets to breathe while speaking

Attributes [hide]

Ralf Hale, Male Human Fighter 3
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)16 (+3) 12 (+1)12 (+1)
Skills Nature +5, Perception +3
Senses Passive Perception 13
Languages Common, Gnoll, Draconic, Auran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp. Deep blue spinel (300 gp). Deep blue spinel (300 gp). Tiger eye turquoise (13 gp).


Social Check DCs


Geoffrey Cromwell, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears a black vest and prefers green and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. He wears his golden hair down. He is baby faced.

Personality: He is witty, but his monotone delivery comes off as unnerving He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born a particularly ugly child, much to the horror of his parents. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is compelled to act according to his religious beliefs; and he is wracked by social anxiety

Ideals: Athletic, Joker. Flaws: Ugly, Fearful. Bonds: Religious. Occupation: Jeweler

Voice: Voice breaks

Attributes [hide]

Geoffrey Cromwell, Male Human Fighter 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 11 (+0)12 (+1) 10 (+0)14 (+2)
Skills Athletics +1, Performance +4
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +4

Possessions: 300 gp. 1 Banded mail. 1 Masterwork Light steel shield. 1 Chain shirt. 1 Darkwood Shield.


Social Check DCs

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