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Advanced [show]


Manfred Snowdon, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a robe, a symbol of luck around his neck, and a nunchaku on his belt. His hair is blonde and curly. He has a dull look in his gray eyes.

Personality: He snorts whenever he laughs or is feeling confident. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Manfred took refuge in the ruined castle and found the beat up nunchaku and armor he uses now. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Money/treasure; and a need for knowledge about a nearby landmark

Ideals: Fighting. Flaws: Impulsive. Bonds: Nature, Adventurer, Rich. Occupation: Bricklayer

Voice: Low range voice

Attributes [hide]

Manfred Snowdon, Male Human Fighter 4
Medium (6'4") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)12 (+1) 11 (+0)13 (+1)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 38000 sp. 1 Minor magic item.


Social Check DCs


Trey Stansfield, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a simple burlap shirt and baggy pants. He conceals his spear with his veritable burlap sack of a shirt. His hair is auburn and curly. He has a dull look in his brown eyes.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is able to make almost anything out of random pieces of junk.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Brilliant and gifted he never wanted to apply himself. He was granted divine powers by his dying sister.

Motivation: He feels threatened by others; and he is wracked by social anxiety

Ideals: Disciplined, Gifted. Flaws: Antagonistic, Fearful. Occupation: Gardener

Voice: Complex vocabulary, royal

Attributes [hide]

Trey Stansfield, Male Human Fighter 5
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)15 (+2) 13 (+1)13 (+1)
Skills History +5, Medicine +4
Senses Passive Perception 11
Languages Common, Undercommon, Celestial
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 500 gp.


Social Check DCs


Charles Ainsworth, Male Human [Permalink]

Personal [hide]

Description: Standing 5'11", this man wears a green armored body suit, with a simple blue line shooting up and back down. His hair is greying and his face has many wrinkles. His eyes are likewise gray. His teeth are white and perfect.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: Charles was born in the south. At a young age he loved to build and create. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has since lost track of the people in his past.

Motivation: To unite with his brother; and his relatives are trying to arrange a marriage

Ideals: Disciplined, Persistence. Bonds: Attractive, Family. Occupation: Masseuse

Voice: Can't modulate volume

Attributes [hide]

Charles Ainsworth, Male Human Fighter 3
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 10 (+0)10 (+0) 13 (+1)11 (+0)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +4

Possessions: 100 gp. An abacus with copper, silver and gold markers (110 gp). Sapphire pendant on gold chain (900 gp). 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Gomory Law, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is wearing a tight white one piece outfit complete with pants, hood, and a cape. He has done his best to style his silver hair to look like a famous performer. His fierce brown eyes like to dwell on things.

Personality: Eccentric and domineering, Gomory will drive conversation. He is skeptical of what others tell him and is slow to trust.

History: His mother raised him in a mountain cabin. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He tends to his Bowyer job now, and dutifully fulfills any obligations he has.

Motivation: He has passion for adventuring and risk; and he is unsatisfied with his job

Ideals: Extrovert. Flaws: Shy. Bonds: Nature, Job, Adventurer. Occupation: Bowyer

Voice: German accent

Attributes [hide]

Gomory Law, Male Human Fighter 3
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 14 (+2)16 (+3) 13 (+1)12 (+1)
Skills Nature +5, Survival +3
Senses Passive Perception 11
Languages Common, Abyssal, Ignan, Auran
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


John Rodney, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Engraver. He carries with him a set of whips on his belt, each one with a aquamarine on the hilt. His golden hair is long and unkept. His amber eyes are passionate and lively.

Personality: Aggressive, abrasive, and angry, John embodies much of what other species detest in the Humans. He is a big fan of imagination and believes people should spend more time reading and writing.

History: John was raised in a hard working conservative environment. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. After a long history of fighting, John and his spouse have recently divorced.

Motivation: Further expansion of business.

Ideals: Fighting, Logical. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Engraver

Voice: Forgets to breathe while speaking

Attributes [hide]

John Rodney, Male Human Fighter 3
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)10 (+0) 11 (+0)14 (+2)
Skills Persuasion +4, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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