Roland Kendall, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'6" and is dressed in an above average manner. His right leg appears badly burned and disfigured. He wears a wide-brimmed hat to hide his balding. He has amber eyes and a pastel hat with a black feather.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Roland is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was born at the edge of vast island. From his teen years he was always beautiful and desirable, so people have always doted on him. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Find a way to reverse the transformation of his brother; and regain custody of his son
Ideals: Joker. Bonds: Attractive, Family, Nature. Occupation: Navigator
Voice: Stutters
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 11 (+0) | 10 (+0) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 200 gp. 1 Masterwork Common Melee.
Guy Ramsey, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man is wearing the road beaten gear of a warrior. His black hair and beard is wavy and long. His eyes are brown and beady.
Personality: He is mildly Human supremacist, though he does not identify as such. He takes great joy in being the best Server in town.
History: Born in the north to a Server, Guy learned a great deal about his mother's area of expertise. After coming to the age of reason, Guy took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now mingles about in high society.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Gifted. Flaws: Ugly, Racist. Bonds: Job, Rich. Occupation: Server
Voice: Can't modulate volume
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 16 (+3) | 17 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Goblin, Orc, Draconic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 100 pp. Rhodochrosite (10 gp). Obsidian (10 gp). Pink pearl (40 gp).
Charles England, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy black stubble. He wears a white broad hat and white clothes. He has a hunchback. His hair is black and very short. His brown eyes are slightly larger than normal.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Around other people he will do his best to conceal his emotions and appear jolly.
History: Charles was born in the south. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. He has been saving his money to try and buy his brother's freedom.
Motivation: He seems to be bored by most things; and his relatives are trying to arrange a marriage
Ideals: Persistence. Flaws: Ugly, Antagonistic, Shy, Mundane. Bonds: Family. Occupation: Adventurer
Voice: Sore throat, cough
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 10 (+0) | 17 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Ignan, Celestial, Halfling
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 1 Good lock. 1 Hourglass. 1 Good lock. 1 Hourglass.
Henry Middleton, Male Human [Permalink]
Personal [hide]
Description: He sports green clothing, slightly heavier than average wear, and carries whips. His red hair is greying along the sides and has receded to reveal a widow's peak. His eyes are a pleasant amber.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: His father raised him in a mountain cabin. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Fighting. Flaws: Antagonistic. Bonds: Adventurer, Rich, Nature. Occupation: Armorer
Voice: Old thin voice
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 13 (+1) | 9 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 400 gp. Jet (100 gp). 1 Masterwork manacles. 1 Simple lock. 1 Magnifying glass. 1 Spyglass.
Dean Redfield, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears violet trousers with white and red striped suspenders. He wears various colorful collared shirts. His white hair is still thick. He wears an eyepatch.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is an amazing painter.
History: He was born on a small isolated farm. Brilliant and gifted he never wanted to apply himself. He tends to his Beggar job now, and dutifully fulfills any obligations he has.
Motivation: Wants to open a new tavern.
Ideals: Gifted, Fighting. Flaws: Ugly. Bonds: Job, Nature. Occupation: Beggar
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 16 (+3) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 400 gp. Citrine (50 gp). Coral (160 gp).
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Their contribution stands as a beacon of hope for all adventurers!