Frederick Clayden, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears a wide-brimmed hat to cover his moderate length white hair. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He loves telling others what to do and how they should feel about things. Around other people he will do his best to conceal his emotions and appear jolly.
History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often
Ideals: Fighting, Athletic, Opinionated. Flaws: Shy. Bonds: Attractive. Occupation: Banker
Voice: Farmer accent
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 13 (+1) | 14 (+2) | 12 (+1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +1
Possessions: 100 gp. 1 Minor magic item.
Thomas Kirby, Male Human [Permalink]
Personal [hide]
Description: This man wears baggy violet pantaloons and a tan scarf. He is muscular with a powerful set of arms. He has a long red beard with little hanging trinkets. He wears round tiny glasses practically rammed into his face.
Personality: He will rave to anyone who will listen. Around other people he will do his best to conceal his emotions and appear jolly.
History: Thomas was born the youngest of three triplets. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. By chance he met his brother recently and the two have been together since.
Motivation: He is a bit of a kleptomaniac; and several ex partners dislike his way of doing things and want revenge
Flaws: Insane, Shy. Bonds: Family, Criminal record, Enemies. Occupation: Soapmaker
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 13 (+1) | 10 (+0) | 4 (-3) | 14 (+2) |
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 100 gp. Obsidian (5 gp). Zircon (60 gp). 1 Half-Plate. 1 Half-Plate.
Anthony Staurheim, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears a black tunic with brown highlights, and long yellow pants that bunch up around his shoes. His hair is blonde, silky, and of moderate length. His eyes are green and he is always smoking a pipe.
Personality: Always inclined to offer people food he seems plenty friendly. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: Anthony lived on a farm with his father, near the main road leading to a nearby town. Anthony was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Anthony decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: Wants to raise his children well.
Ideals: Philantrophist, Justice. Bonds: Poor, Attractive, Criminal record, Family. Occupation: Detective
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 12 (+1) | 11 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1200 sp. Aquamarine (900 gp). Jade (160 gp). 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.
Gomory Copeland, Male Human [Permalink]
Personal [hide]
Description: This man tends to wear a large white jacket. He has a penchant for wearing a ring with an oversized jet on his right hand. He is bald on top and has large auburn tufts of hair around his ears. His face is scarred and worn.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is lazy, self-centered, vain, and jealous.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: To unite with his sister; and marry his sister to traveling adventurers
Flaws: Ugly, Selfish, Disease. Bonds: Rich, Family, Has a crush. Occupation: Locksmith
Voice: Sounds elderly
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 15 (+2) | 15 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Celestial, Druidic
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 200 gp. Chalcedony (80 gp). Rhodochrosite (10 gp).
Balimaar Shipley, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'5". He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and his gloved hand is found clutching a pickaxe. He keeps his blonde hair in a pixie cut. His thin eyebrows rest above his beady green eyes.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has dedicated himself to building a better kind of golem.
Motivation: He's looking for his big break.
Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Bricklayer
Voice: Rolls R's
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 41 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 16 (+3) | 16 (+3) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Undercommon, Halfling, Terran
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +4
Possessions: 300 gp. 1 Masterwork Common Melee.
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