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NPC Generator

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Advanced [show]


Dean Hailey, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a violet wide-brimmed hat and violet clothes. His red hair and beard is wavy and long. He wears crescent spectacles with a black brim.

Personality: He is extraordinarily eccentric. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born in the south to a Server, Dean learned a great deal about his father's area of expertise. His father had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.

Motivation: To get a good night's sleep; and sabotage a competitor

Ideals: Joker. Flaws: Insane, Insomniac. Bonds: Job, Rich. Occupation: Server

Voice: Sounds elderly

Attributes [hide]

Dean Hailey, Male Human Fighter 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)7 (-2) 9 (-1)15 (+2)
Skills Animal Handling +1, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 1 Masterwork Common Melee.


Social Check DCs


Raymond Ainsley, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His black hair is lengthy. His face is covered beneath a completely black helmet.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. A true patriot, Raymond would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He comes from a rich western family. His mother was a mechanic, and taught him how to fix just about anything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Persistence. Flaws: Antagonistic. Bonds: Rich, Immigrant, Military. Occupation: Knight

Voice: Pronounces O like U

Attributes [hide]

Raymond Ainsley, Male Human Fighter 4
Medium (5'6") Human, Lawful Neutral (CR 4)
Armor Class 8
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)6 (-2) 13 (+1)10 (+0) 17 (+3)6 (-2)
Skills Animal Handling +5, Persuasion +0
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +0 / 1d10-2, Grapple -2

Possessions: 400 gp.


Social Check DCs


Tim Myerscough, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He has a moderate pudge and is not very fit. His hair, while still mostly brown, has prominent grey streaks. His eyes are hazel and beady.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. Around other people he will do his best to conceal his emotions and appear jolly.

History: Gifted from a young age, Tim studied abroad. A gypsy cursed him at a young age, leading to his ugly appearance. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the west; and to end his boredom

Ideals: Gifted, Entrepeneur. Flaws: Ugly, Selfish, Shy. Bonds: Poor. Occupation: Actor

Voice: Uses lots of figures of speech

Attributes [hide]

Tim Myerscough, Male Human Fighter 3
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 41 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 18 (+4)12 (+1) 11 (+0)15 (+2)
Skills Nature +3, Performance +4
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp.


Social Check DCs


Trey Chatham, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears loose pants and a collared shirt complete with sweater beneath his coat, and is pretty ugly. His golden hair is slicked back into a classic pompadour. His brown eyes have a joyful gleam in them most of the time.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was raised in a desert tribe. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He bought a lance and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To protect his home.

Flaws: Ugly, Impulsive. Bonds: Guardian, Nature, Debt. Occupation: Gardener

Voice: Excited and jittery

Attributes [hide]

Trey Chatham, Male Human Fighter 3
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)10 (+0) 9 (-1)14 (+2)
Skills Animal Handling +1, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Moonstone (40 gp). Rhodochrosite (12 gp).


Social Check DCs


Charles Staurheim, Male Human [Permalink]

Personal [hide]

Description: Standing 5'2", this man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His white hair is greying along the sides and has receded to reveal a widow's peak. He wears an eyepatch.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He always tries to repair and not replace. It was this mentality that drove him into the Body Guard business.

History: His parents moved while he was still in utero so he is the first generation to be born here. His family was turned out during the war. He and his family wandered south to less war torn lands. He left for the south, certain he would find work there.

Motivation: He is unsatisfied with his job; and he desires power and/or immortality

Ideals: Joker, Persistence. Flaws: Ugly, PTSD. Bonds: Immigrant. Occupation: Body Guard

Voice: Squeaky

Attributes [hide]

Charles Staurheim, Male Human Fighter 3
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 16 (+3)14 (+2) 11 (+0)14 (+2)
Skills Performance +4, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Orc, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 100 gp.


Social Check DCs

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