John Pickering, Male Human [Permalink]
Personal [hide]
Description: This man very much looks the part of a Brewer, and sports empty pouches on his belt. He has a very tight haircut. He wears large thick round spectacles.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is skeptical of what others tell him and is slow to trust.
History: He was always a brilliant, if unscrupulous mind. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Brewer. He tends to his Brewer job now, and dutifully fulfills any obligations he has.
Motivation: Wants to open a new tavern.
Ideals: Disciplined, Logical. Flaws: Shy, Insane. Bonds: Job. Occupation: Brewer
Voice: Indian accent
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 11 (+0) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: Solid gold idol (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp).
Ernest Tyndall, Male Human [Permalink]
Personal [hide]
Description: He wears long strands of aquamarine and short yellow dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He is physically well-built. His silver hair is still thick. His eyes, though not visible through his cowl, are violet.
Personality: He never swears and excessively uses polite adverbs when speaking. Animals are drawn to him, and he is able to talk to them.
History: He comes from a rich eastern family. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Wants to have a good time and be beloved; and money/treasure
Ideals: Optimist, Gifted. Flaws: Insomniac. Bonds: Rich, Military. Occupation: Body Guard
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 9 (-1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. Deep blue spinel (900 gp). Lapis lazuli (13 gp).
Lance Graham, Male Human [Permalink]
Personal [hide]
Description: With tan face paint in a stripe pattern across his face, he sports blue clothing, slightly heavier than average wear. He wears his golden hair up in a very large beehive style do. His violet eyes lackadaisically let the world flow into them.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was born to a criminal king-pin and mafia family He helped his mother out around the business and became quite the natural. He has worked as a Ruler like his mother before him.
Motivation: He is unsatisfied with his job; and he is wracked by social anxiety
Ideals: Opinionated. Flaws: Impulsive, Fearful. Bonds: Criminal record, Job. Occupation: Ruler
Voice: Relaxed voice
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 300 gp.
Drogo Barclay, Male Human [Permalink]
Personal [hide]
Description: He typically wears grey cloth garments or leather armor. His skin is fair and his fingers are delicate and long. He has shaved his head bald. He has a dull look in his brown eyes.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: He was born in the east, but his parents moved at a very young age to the south. A freak accident while working with his Performer father left him crippled. He tends to his Bookbinder job now, and dutifully fulfills any obligations he has.
Motivation: Regain custody of his daughter; and an old rival family wants him found
Flaws: Disease. Bonds: Family, Immigrant, Job, Rich. Occupation: Bookbinder
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 8 (-1) | 17 (+3) | 6 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common, Druidic, Giant, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp. 1 Silk rope.
Lance Law, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He tends to wear a large pastel jacket. His hair, while still mostly blonde, has prominent grey streaks. His eyes are a pleasant amber.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born the only child of a wealthy merchant. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He struck the Apothecary job and began his own company from there.
Motivation: He has a rivalry with the Church that dominates his actions; and retire the richest man in the east
Ideals: Entrepeneur. Flaws: Shy. Bonds: Adventurer, Job, Religious. Occupation: Apothecary
Voice: Pronounces O like U
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 15 (+2) | 15 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 1200 sp. Amethyst (150 gp). 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.
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