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NPC Generator

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Advanced [show]


John Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He dresses well, wearing black shirts, loose pants, and blazers most of the time. His hair is greying and his face has many wrinkles. His eyes are gray.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: His parents moved while he was still in utero so he is the first generation to be born here. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was granted necromantic powers by his dying sister.

Motivation: Wants to work out more often; and he wants revenge against giants

Ideals: Athletic, Gifted. Bonds: Attractive, Enemies, Immigrant. Occupation: Bather

Voice: German accent

Attributes [hide]

John Eastaughffe, Male Human Fighter 3
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 15 (+2)7 (-2) 9 (-1)11 (+0)
Skills Deception +2, Nature +0
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Conrad Barney, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. His head has been shaved. He has a tattooed face.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He receives visions of the future at random moments

History: He was born several months after his father was called into army service. A few years later when the south was not economically sound they moved to his current location. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has comitted a past crime that haunts him to this day; and he's repulsed by the pc

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Military, Immigrant. Occupation: Bellfounder

Voice: Sore throat, cough

Attributes [hide]

Conrad Barney, Male Human Fighter 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 16 (+3)7 (-2) 13 (+1)11 (+0)
Skills Deception +2, Nature +0
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Gilbert Heiser, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy blonde stubble. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a hunchback. His blonde hair is styled in orderly dreadlocks. His eyes are brown.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born in the south his family was never financially stable. While studying, he fell in love. They married and had a daughter. He ran away from his former home and has been making his living as a Mayor for the past few years.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Ideals: Philantrophist. Flaws: Ugly. Bonds: Job, Poor, In love. Occupation: Mayor

Voice: Dark and ominous

Attributes [hide]

Gilbert Heiser, Male Human Fighter 3
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)16 (+3) 11 (+0)12 (+1)
Skills Religion +5, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Druidic, Dwarven, Ignan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2500 sp. 1 Half-Plate. 1 Buckler. 1 Banded mail.


Social Check DCs


Richard Davenport, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is dressed in a clean red cloak covering his clean studded leather. He has a small bristly mustache and wavy golden hair. His eyes, though not visible through his cowl, are brown.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born into a rich family. His father had invested heavily in several trade routes and wanted him to inherit them. He has dedicated himself to building a better village for his children.

Motivation: A strong sense of loyalty to Human people; and a need for knowledge about a nearby landmark

Ideals: Passionate, Logical. Flaws: Racist. Bonds: Rich, Adventurer. Occupation: Detective

Voice: Pronounces O like U

Attributes [hide]

Richard Davenport, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 12 (+1)13 (+1) 12 (+1)9 (-1)
Skills Insight +3, Nature +3
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Theobald Bentley, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a weathered and beat up set of banded mail beneath an oversized tan coat. His chestnut hair is long and unkept. He has a dull look in his hazel eyes.

Personality: He likes to make people angry or surprised. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Theobald was raised in a hard working conservative environment. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Further expansion of business; and to be a fortune-teller again

Flaws: Ugly, Antagonistic. Bonds: Immigrant, Job. Occupation: Blacksmith

Voice: Speaks in third person

Attributes [hide]

Theobald Bentley, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)16 (+3) 13 (+1)8 (-1)
Skills Deception +1, Intimidation +1
Senses Passive Perception 11
Languages Common, Gnome, Giant, Infernal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 19000 cp. Peridot (20 gp).


Social Check DCs

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