Henry Appleton, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is greying and his face has many wrinkles. He wears an eyepatch.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born blind and as such lacked many opportunities for work. His mother was a mechanic, and taught him how to fix just about anything. He has dedicated himself to building a better village for his children.
Motivation: He is terrified, and will act out of fear; and he feels threatened by others
Ideals: Persistence. Flaws: Ugly, Shy, Fearful, Disease. Occupation: Mayor
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 16 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 10 (+0) | 12 (+1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: 400 gp. Sard (20 gp). Aquamarine (700 gp). Coral (100 gp). Golden yellow topaz (700 gp). 1 Minor magic item.
Percival Ashley, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has moderate length golden hair. He has amber eyes and a brown hat with a black feather.
Personality: He can speak with the recently deceased. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born several months after his father was called into army service. His family was turned out during the war. He and his family wandered west to less war torn lands. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Retire the richest man in the west; and he wants nothing more than to rejoin the army
Ideals: Gifted, Entrepeneur. Flaws: Ugly, PTSD. Bonds: Military. Occupation: Apothecary
Voice: Sleepy voice
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +5
Possessions: 100 gp. A small bag of saffron. (30 gp).
Shane Nash, Male Human [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. His moppish chestnut hair is in a traditional bowl cut. He has a dull look in his gray eyes.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is a very good compulsive liar and kleptomaniac.
History: He was born into a rich family. From his teen years he was always beautiful and desirable, so people have always doted on him. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To find somewhere to settle down; and he is a bit of a kleptomaniac
Flaws: Shy, Mundane. Bonds: Attractive, Criminal record, Rich. Occupation: Tanner
Voice: Nasally tone
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 15 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnoll, Giant
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
Bernard Westcott, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he dresses well, typically a more casual-formal manner. His silver hair is cut short. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He loves telling others what to do and how they should feel about things. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. From his teen years he was always beautiful and desirable, so people have always doted on him. He has never given up on his singing dream.
Motivation: Regain custody of his daughter; and to unite with his brother
Ideals: Opinionated, Joker, Artistic. Bonds: Attractive. Occupation: Tanner
Voice: Gruff and masculine
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 10 (+0) | 14 (+2) | 14 (+2) | 4 (-3) |
Senses Passive Perception 12
Languages Common, Goblin, Draconic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 400 gp. Pink pearl (150 gp). Amethyst (150 gp). Silver pearl (150 gp).
Lance Lindsey, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears long strands of emerald and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair is greying and his face has many wrinkles. This blue eyed westerner is not easily forgotten.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He has all his life been fascinated with poetry.
History: Sold as a small child to a slaver, Lance was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His family was turned out during the war. He and his family wandered west to less war torn lands. He now mingles about in high society.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Artistic. Flaws: Antagonistic, PTSD. Bonds: Rich, Mentor. Occupation: Knight
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 42 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 16 (+3) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 20000 cp. Brown-green garnet (70 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
