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NPC Generator

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Advanced [show]


Manfred Beckwith, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His white hair is cut short. His face is scarred and worn.

Personality: He hates Humans with a passion. As such he is filled with self loathing. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He went to a religious school and was inspired by the priests there in charitable deeds. He has recently gotten a pet goose that steals things from people.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Justice. Flaws: Ugly, Racist, Disease. Bonds: Criminal record, Religious. Occupation: Guard

Voice: Pirate accent

Attributes [hide]

Manfred Beckwith, Male Human Fighter 3
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)10 (+0) 16 (+3)15 (+2)
Skills Deception +4, Sleight of Hand +2
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 14000 cp.


Social Check DCs


Clerebold Rodney, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a white poncho over his likewise colored trousers and shirt. He has a slight overbite and is overall scrawny. His silver hair is greasy and uncared for. His eyes are a pleasant blue.

Personality: Eccentric and domineering, Clerebold will drive conversation. He is afraid of women and trembles around them

History: He was born into a rich family. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. After months of barely getting by, Clerebold managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He feels that his past leaves him morally obligated to help; and he has decided he is irredeemable

Ideals: Extrovert. Flaws: Ugly, Shy. Bonds: Rich, Criminal record. Occupation: Crown-heir

Voice: Mousy voice

Attributes [hide]

Clerebold Rodney, Male Human Fighter 3
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)15 (+2) 13 (+1)14 (+2)
Skills Nature +4
Senses Passive Perception 11
Languages Common, Sylvan, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Clerebold Barlow, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a well pressed and immaculate suit (or dress). He wears his hair in dreadlocks. He wears round tiny glasses practically rammed into his face.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born in the south to a Butcher, Clerebold learned a great deal about his father's area of expertise. His homeland was ravaged by war and he spent much of his life rebuilding it. He now owns his own business.

Motivation: Expand his business; and many brigands want him driven away

Ideals: Passionate. Flaws: Forgetful, PTSD. Bonds: Job, Enemies. Occupation: Butcher

Voice: Dutch accent

Attributes [hide]

Clerebold Barlow, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 10 (+0)11 (+0) 14 (+2)12 (+1)
Skills Performance +3, Stealth +0
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 100 gp.


Social Check DCs


Shane Tindall, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He likes to wear red tank tops with pastel pants. He is an epitome of beauty. He keeps his golden hair in a flapper bob. He wears crescent spectacles with a black brim.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Animals are drawn to him, and he is able to talk to them.

History: Shane hails from a village terrorized by goblins. Cursed with unlife at a very young age, Shane has worked very hard to control his curse. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he wants revenge against goblins

Ideals: Joker, Gifted. Flaws: Disease. Bonds: Attractive, Enemies. Occupation: Miner

Voice: Ums and uhs a lot

Attributes [hide]

Shane Tindall, Male Human Fighter 3
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 17 (+3)10 (+0) 13 (+1)15 (+2)
Skills Acrobatics +4, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 400 gp.


Social Check DCs


Diggory Middleton, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he usually wears his blue robe and has his quarterstaff always slung over his shoulder. He has wavy brown hair. His violet eyes have a joyful gleam in them most of the time.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is obsessed with a lost civilization.

History: Diggory was raised in a hard working conservative environment. A freak accident while working with his Healer father left him crippled. He tends to his Miller job now, and dutifully fulfills any obligations he has.

Motivation: To unite with his sister; and obtaining odd cultural human artifacts is his passion

Flaws: Shy, Disease. Bonds: Adventurer, Job, Family. Occupation: Miller

Voice: French accent

Attributes [hide]

Diggory Middleton, Male Human Fighter 4
Medium (5'6") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)10 (+0) 11 (+0)10 (+0)
Skills Arcana +2, Intimidation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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