Patrick Ridley, Male Human [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Architect. His auburn hair is heavily combed to the left. His eyes are likewise hazel.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He now spends his time doing works of charity.
Motivation: He'd like to take his coworkers down a peg; and he has money and likes to spend it
Ideals: Philantrophist. Flaws: Insane. Bonds: Job, Religious, Rich. Occupation: Architect
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 15 (+2) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 100 gp. 4 Holy water.
Aldous Shelley, Male Human [Permalink]
Personal [hide]
Description: Standing 6'5", this man wears just a brown suit. His red hair is styled in orderly dreadlocks. His violet eyes dart from person to person.
Personality: He is a hateful person. He taunts others and blames them for his problems. He feeds upon the attention of others.
History: Born in the west to a Mason, Aldous learned a great deal about his mother's area of expertise. Like his mother and his brother before him, after school he went straight into learning to become a Mason. He tends to his Mason job now, and dutifully fulfills any obligations he has.
Motivation: An old rival family wants him found; and marry his brother to traveling adventurers
Flaws: Antagonistic. Bonds: Attractive, Job, Family. Occupation: Mason
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 17 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 9 (-1) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Ignan, Celestial
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
Possessions: 400 gp. 1 Minor magic item.
Arnold Clayden, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a red shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. His brown hair is cut short. His thin eyebrows rest above his beady amber eyes.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Born to a Crown-heir, his father struggled to pay the bills. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Marry his sister to traveling adventurers; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Ugly, Racist. Bonds: Poor. Occupation: Mason
Voice: Irish accent
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 10 (+0) | 13 (+1) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3
Possessions: 600 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Balimaar Beckwith, Male Human [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a tan and black handkerchief worn on his right side. His skin is fair and his fingers are delicate and long. His hair is black, silky, and of moderate length. He has gray eyes and a tan hat with a black feather.
Personality: He is mildly Human supremacist, though he does not identify as such. He uses divination through singing.
History: Born to a poor family in the city he treasured whatever gifts he got. In his 18th year, his parents were killed by a goblins raid, leaving Balimaar alone in the world. After a stint in an orphanage, he was adopted. He was granted necromantic powers by his dying brother.
Motivation: Retire the richest man in the south; and several ex partners dislike his way of doing things and want revenge
Ideals: Gifted, Entrepeneur. Flaws: Racist. Bonds: Attractive, Poor, Enemies. Occupation: Mason
Voice: Mousy voice
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 33 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 11 (+0) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
Possessions: 10000 cp. Embroidered and bejeweled glove (1000 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp). Large well-done wool tapestry (300 gp). 1 Minor magic item.
Thomas Livingstone, Male Human [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears an entirely brown suit with yellow socks and a vest with buckled shoes. His whole body is exceptionally muscular. His chestnut hair is greasy and uncared for. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Apothecary mother left him crippled. He has set out to sabotage the competition.
Motivation: Wants to open a new tavern; and expand his business
Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Immigrant, Job. Occupation: Spice Merchant
Voice: Loud with bravado
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 16 (+3) | 15 (+2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Giant, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 gp. 1 Darkwood Buckler.
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