Gerard Myerscough, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man typically wears blue cloth garments or leather armor. He wears a small hat to cover his moderate length golden hair. He is very pretty but has cold, dead eyes.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was born into a rich family. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He uses money and sex appeal to get what he needs.
Flaws: Shy. Bonds: Attractive, Has a crush, Rich, Family. Occupation: Layabout
Voice: Booming voice
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 14 (+2) | 12 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +1
Possessions: Just what you see.
Frederick York, Male Human [Permalink]
Personal [hide]
Description: He wears a tight fitting grey shirt and pants. He wears a colorful flower in his brown hair. His hazel eyes are slightly larger than normal.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He enjoys reading and quiet.
History: He was born to loving parents in a slum to the north. When Frederick reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He bought a shortspear and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He wants nothing more than to rejoin the army; and to share knowledge with the world
Ideals: Logical. Bonds: Attractive, Nature, Poor, Military. Occupation: Shepherd
Voice: Squeaky
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 17 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 9 (-1) | 8 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 12000 sp. Golden yellow topaz (1100 gp). Red-brown spinel (70 gp). Violet garnet (1100 gp).
Anthony Kitchur, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who dresses like a well dressed Gardener does. His auburn hair is kept up in a ponytail inside a feathered hat. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: Cocky and sure of himself, he believes he is the best Gardener born in the past three hundred years. He is a very good compulsive liar and kleptomaniac.
History: He was born the only child of a wealthy merchant. Anthony liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He then took over the family business and is one of the better Gardener for hire.
Motivation: He is unsatisfied with his job.
Ideals: Entrepeneur. Bonds: Job, Criminal record, Nature. Occupation: Gardener
Voice: High pitched, excited
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +5
Possessions: 200 gp. Red garnet (60 gp). Carnelian (50 gp). Blue star sapphire (600 gp). 1 Minor magic item.
Peter Shelley, Male Human [Permalink]
Personal [hide]
Description: A 6'4" western man, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His chestnut hair is styled in orderly dreadlocks. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a great chef.
History: Born to a pair of adventurers, Peter grew up listening to his mother's many stories. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To reunite with his old friends; and obtaining odd cultural human artifacts is his passion
Ideals: Entrepeneur, Persistence, Gifted. Flaws: Addict. Bonds: Adventurer. Occupation: Miller
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 7 (-2) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Goblin, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. Deep blue spinel (800 gp). Alexandrite (800 gp).
Theodoric Lincoln, Male Human [Permalink]
Personal [hide]
Description: This southern man typically wears pastel cloth garments or leather armor. His clothes are grease stained in places. He has moderate length auburn hair. His gray eyes lackadaisically let the world flow into them.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: The child of southern immigrants he idolized his mother. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He moves from town to town, unable to find a place to settle.
Motivation: Human compassion.
Ideals: Joker, Extrovert. Flaws: Racist. Bonds: Poor, Immigrant. Occupation: Animal Trainer
Voice: Spits and sputters
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 44 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 15 (+2) | 11 (+0) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 27000 sp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
