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NPC Generator

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Advanced [show]


Roger Oakley, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears dull pastel sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed hammer, just in case. His black hair is lengthy. He has several tiny sapphire earrings on each ear.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born blind and as such lacked many opportunities for work. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has set out to sabotage the competition.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Ugly, Disease. Bonds: Rich, Job, Nature. Occupation: Dilettante

Voice: Dutch accent

Attributes [hide]

Roger Oakley, Male Human Fighter 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)14 (+2) 10 (+0)8 (-1)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 10
Languages Common, Goblin, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 15000 cp. 1 Hourglass. 1 Crowbar.


Social Check DCs


John Kimberly, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears very tight pants and wife beaters, though occasionally he sports a pastel coat. Beneath his clothing is a huge mess of scar tissue. He has a long golden beard with little hanging trinkets. His fair skin shows little sign of his aristocratic breeding.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is a bit of a xeno-phobe, disliking non-Humans.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. As a young adult he joined a group advocating for an improvement in Human conditions. He left for the south, certain he would find work there.

Motivation: His religion dominates his actions; and a strong sense of loyalty to human people

Flaws: Insomniac, Racist. Bonds: Slave, Attractive, Religious. Occupation: Doctor

Voice: Speaks with squeezed throat

Attributes [hide]

John Kimberly, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)14 (+2) 15 (+2)14 (+2)
Skills Sleight of Hand +5, Stealth +5
Senses Passive Perception 12
Languages Common, Terran, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1700 sp.


Social Check DCs


Gilbert Walcott, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has a very tight haircut. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He is an amazing painter.

History: He was born a particularly ugly child, much to the horror of his parents. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark

Ideals: Gifted. Flaws: Ugly. Bonds: Enemies, Adventurer. Occupation: Barkeep

Voice: Scandinavian accent

Attributes [hide]

Gilbert Walcott, Male Human Fighter 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 8 (-1)12 (+1) 14 (+2)11 (+0)
Skills Acrobatics +2, Animal Handling +4
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +4

Possessions: 45000 sp. Freshwater pearl (10 gp). Jade (110 gp). Smoky quartz (70 gp). Malachite (10 gp). 1 Superior lock. 1 Hourglass. 1 Magnifying glass.


Social Check DCs


Richard Mitchell, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He keeps his long auburn hair kept up in a rat tail. His eyes are hazel and catlike.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was raised in a desert tribe. A gypsy cursed him at a young age, leading to his ugly appearance. He has since lost track of the people in his past.

Motivation: His relatives are trying to arrange a marriage; and he has a crush on the local servant

Flaws: Antagonistic, Ugly. Bonds: Family, Nature, Has a crush. Occupation: Bounty Hunter

Voice: Sighs a lot, exhausted

Attributes [hide]

Richard Mitchell, Male Human Fighter 4
Medium (5'8") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 15 (+2)14 (+2) 13 (+1)14 (+2)
Skills Deception +4, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Elven, Ignan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Chad Myerscough, Male Human [Permalink]

Personal [hide]

Description: He wears a brown costume with the symbols of the four houses of cards on his torso. He has a slight overbite and is overall scrawny. He sports a flattop hair cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Chad wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Chad was born the youngest of three triplets. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Some 9 years later his spouse died after the birth of his daughter. Heartbroken, Chad never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: Wants to raise his children well; and find a way to reverse the transformation of his sister

Ideals: Disciplined. Flaws: Impulsive. Bonds: Family, In love. Occupation: Blacksmith

Voice: Smooth and feminine

Attributes [hide]

Chad Myerscough, Male Human Fighter 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)15 (+2) 13 (+1)11 (+0)
Skills Nature +4, Persuasion +2
Senses Passive Perception 11
Languages Common, Celestial, Goblin
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs

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