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Advanced [show]


Manfred Everleigh, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears light armors faded through time and improper care, and is pretty ugly. His hair is brown and curly. His eyes are amber and catlike.

Personality: He hates drow. He views them as having robbed his home of its proper glory. He always tries to repair and not replace. It was this mentality that drove him into the Crown-heir business.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. Days after completing his studies, news broke out that his hometown was attacked by drow. Manfred was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.

Motivation: Someone believes him a fraud.

Ideals: Persistence. Flaws: Ugly, Antagonistic. Bonds: Enemies. Occupation: Crown-heir

Voice: Thin and wheezing

Attributes [hide]

Manfred Everleigh, Male Human Fighter 3
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 8 (-1)14 (+2) 11 (+0)11 (+0)
Skills Acrobatics +3, History +4
Senses Passive Perception 10
Languages Common, Orc, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +4

Possessions: 20 pp. Aquamarine (500 gp).


Social Check DCs


Geoffrey Branson, Male Human [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents, and he perpetually has his nunchaku ready. His chestnut hair is braided into rings. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He is calm most of the time but flees social interaction. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has never given up on his singing dream.

Motivation: To reunite with his absent father.

Ideals: Fighting, Artistic. Flaws: Shy. Bonds: Attractive, Family. Occupation: Glassblower

Voice: Rolls R's

Attributes [hide]

Geoffrey Branson, Male Human Fighter 4
Medium (6'1") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 10 (+0)13 (+1) 8 (-1)11 (+0)
Skills History +3, Stealth +5
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp. Red-brown spinel (120 gp). Brown-green garnet (120 gp). Black star sapphire (1000 gp). Coral (120 gp).


Social Check DCs


Roger Alton, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a grey vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his grey boots flare out at the collars. His blonde hair is smooth and relatively long. He is very pretty but has cold, dead eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He's looking for his big break.

Ideals: Joker. Flaws: Disease. Bonds: Attractive, Adventurer, Rich. Occupation: Architect

Voice: Dutch accent

Attributes [hide]

Roger Alton, Male Human Fighter 3
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)4 (-3) 12 (+1)11 (+0)
Skills Medicine +3, Religion -1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Drogo Blankley, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He tends to wear a black poncho over his likewise colored trousers and shirt. He wears his hair in dreadlocks. He wears an eyepatch.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born in the north his family was never financially stable. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He struck the Dilettante job and began his own company from there.

Motivation: Wants to open a new tavern.

Flaws: Ugly, Antagonistic. Bonds: Job, Poor, Enemies. Occupation: Dilettante

Voice: Cold and demanding tone

Attributes [hide]

Drogo Blankley, Male Human Fighter 3
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 9 (-1)15 (+2) 10 (+0)15 (+2)
Skills Arcana +4, Intimidation +4
Senses Passive Perception 10
Languages Common, Sylvan, Elven
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 2300 sp. Coral (110 gp). Amber (110 gp). 1 Masterwork manacles.


Social Check DCs


Kyle Remington, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is typically in his Weaver uniform. He has no hair. He has a dull look in his green eyes.

Personality: He is very quiet and rarely speaks above a whisper. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born in the north his family was never financially stable. He was an apprentice working in his father's forge. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He'd like to take his coworkers down a peg; and to be a bricklayer again

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Job, Poor. Occupation: Weaver

Voice: Uses lots of figures of speech

Attributes [hide]

Kyle Remington, Male Human Fighter 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)9 (-1) 13 (+1)14 (+2)
Skills Investigation +1, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 8000 cp.


Social Check DCs

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