Jocelyn Hayhurst, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a green shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them, he is not a threatening figure. His black hair is lengthy and is close to two feet long. His eyes are likewise violet.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born in the north, but his parents moved at a very young age to the east. He was taken from his home at a very young age. He has worked as a Interpreter like his mother before him.
Motivation: To reunite with his old friends; and he is unsatisfied with his job
Bonds: Adventurer, Slave, Immigrant, Job. Occupation: Interpreter
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 16 (+3) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 200 gp. 1 Half-Plate.
Godfrey Kitchur, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'6". He dresses like a well dressed Marshal does, and his gloved hand is found clutching a longbow. His golden hair has been sun bleached extensively. He has gleaming, smiling blue eyes.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He never wears the same outfit twice, unless he absolutely has to.
History: Godfrey hails from a village terrorized by drow. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Godfrey took refuge in the large cave and found the beat up longbow and armor he uses now. Being a Marshal kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and many drow want him driven away
Ideals: Artistic. Bonds: Job, Criminal record, Enemies, Nature. Occupation: Marshal
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'6") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 9 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 9 (-1) | 13 (+1) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 23000 cp. 1 Half-Plate. 1 Darkwood Shield.
Peter Marleigh, Male Human [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a blue coat. He has a moderate pudge and is not very fit. He has shaved his head bald. He has several tiny amber earrings on each ear.
Personality: He loves telling others what to do and how they should feel about things. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Peter is combative with any and all who dare try his patience in the slightest.
History: He was born to a criminal king-pin and mafia family In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now mingles about in high society.
Motivation: He has decided he is irredeemable; and seeks redemption
Ideals: Opinionated, Justice. Flaws: Fearful. Bonds: Rich, Criminal record. Occupation: Seamstress
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 15 (+2) | 13 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. Black pearl (700 gp). Rhodochrosite (8 gp). Tiger eye turquoise (8 gp). 1 Half-Plate. 1 Half-Plate. 1 Banded mail.
Trey Wilberforce, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears an entirely violet suit with pastel socks and a vest with buckled shoes. His black hair is kept up in a ponytail inside a deerstalker hat. His face is scarred and worn.
Personality: Overbrimming with self-confidence, Trey isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it; and nothing but the best is good enough for him
Ideals: Impeccable, Optimist. Flaws: Ugly, Disease. Bonds: Rich. Occupation: Fortune-teller
Voice: pre-pubescent
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 17 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 8 (-1) | 10 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 19000 cp.
Thomas Barton, Male Human [Permalink]
Personal [hide]
Description: He usually wears his grey robe and has his club always slung over his shoulder. He has wavy silver hair. He wears a mask on his face.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born in the north. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He was always very intelligent and has formed a secret society of freemasons.
Motivation: He has a rivalry with the Church that dominates his actions; and an old rival family wants him found
Flaws: Antagonistic, Secretive. Bonds: Family, Immigrant, Religious. Occupation: Armorer
Voice: Dutch accent
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 11 (+0) | 9 (-1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 200 gp. 1 Masterwork Common Melee.
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