Gerard Chester, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'2" and wears tan leather gloves, a tan jacket, and tight pants. His right hand appears badly burned and disfigured. His hair is short and blonde. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He feeds upon the attention of others.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. He hasn't been sleeping well lately.
Motivation: He is currently in port desperately looking for someone to get him out; and to get a good night's sleep
Ideals: Optimist. Flaws: Insomniac. Bonds: Attractive, Slave. Occupation: Shipwright
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 14 (+2) | 15 (+2) | 9 (-1) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Dwarven, Gnome
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1600 sp.
Gilbert Braxton, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 6'0" and is a bit bulky. He is very muscular particularly in the legs. He wears a robe, a symbol of the sun god around his neck, and a monstrous two handed axe on his belt. He sports a flattop hair cut. He has a tattooed face.
Personality: He is fixated on the number 75. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He invites people to come help in his community garden.
History: Gilbert was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gilbert fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To reunite with his old friends; and he desires power and/or immortality
Ideals: Fighting, Philantrophist. Flaws: Insane. Bonds: Poor, Adventurer. Occupation: Locksmith
Voice: Soft and melodious
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 10 (+0) | 17 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Goblin, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 70 pp. Violet garnet (300 gp). Violet garnet (300 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Dustin Myerscough, Male Human [Permalink]
Personal [hide]
Description: He very much looks the part of a Server. He is portly but not overly obese. He has done his best to style his auburn hair to look like a famous performer. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is able to fit into much smaller and tighter spaces than normal.
History: The child of a Gardener, who enjoyed hunting, Dustin was taken on many hunting expeditions. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Due to his spouse's obsession with being a Gardener they were divorced and he won custody of their son. He worked as a Server, and he later adopted a second son.
Motivation: To reunite with his absent mother; and wants to raise his children well
Ideals: Philantrophist, Gifted. Bonds: Job, Nature, Family. Occupation: Server
Voice: Old Prospector
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 16 (+3) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Gnoll, Abyssal, Orc
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp. Amethyst (140 gp). Freshwater pearl (5 gp). Red-brown spinel (140 gp).
Theobald Kirby, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He sports a flattop hair cut. His brown eyes dart from person to person to random spaces in the air.
Personality: Overbrimming with self-confidence, Theobald isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Theobald was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Servant hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Find a way to reverse the transformation of his brother; and meet up once more with his childhood friend
Ideals: Impeccable, Joker. Bonds: Poor, Adventurer, Family. Occupation: Servant
Voice: French accent
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 14 (+2) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 400 gp.
Gilbert Alton, Male Human [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears dull green sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shortbow, just in case. His hair is short and brown. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He does not believe in violence as a means to an end. He is a dedicated Bookbinder but believes his peers are too gung-ho.
History: Born to a Bellfounder, his father struggled to pay the bills. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He struck the Bookbinder job and began his own company from there.
Motivation: Human compassion.
Ideals: Joker, Pacifist. Bonds: Attractive, Poor. Occupation: Bookbinder
Voice: Sore throat, cough
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2300 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
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