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Advanced [show]


Hunter Remington, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a white shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His golden hair is cut jaggedly and amateurishly. His green eyes are slightly larger than normal.

Personality: He is a Hunter first and foremost. He believes firmly that knowledge should be universal. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Hunter liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has set out to sabotage the competition.

Motivation: Expand his business; and to be a glassblower again

Flaws: Antagonistic, Disease. Bonds: Job, Mentor, Nature. Occupation: Hunter

Voice: Low rumbling, strings words together

Attributes [hide]

Hunter Remington, Male Human Fighter 4
Medium (5'6") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)11 (+0) 16 (+3)9 (-1)
Skills Acrobatics +4, Athletics +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: Blue sapphire (1100 gp). Rose (70 gp). Black pearl (800 gp). Peridot (70 gp). 1 Minor magic item.


Social Check DCs


Justin Sherwood, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft grey waves gently in the breeze. He keeps his chestnut hair in a pixie cut. His gray eyes are passionate and lively.

Personality: He is a Crown-heir first and foremost. He believes firmly that knowledge should be universal. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He helped his mother out around the business and became quite the natural. He has achieved small success as a Crown-heir.

Motivation: Wants to open a new tavern; and he has money and likes to spend it

Ideals: Logical. Bonds: Rich, Job, Religious. Occupation: Crown-heir

Voice: Rolls R's

Attributes [hide]

Justin Sherwood, Male Human Fighter 3
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 9 (-1)7 (-2) 8 (-1)14 (+2)
Skills Animal Handling +1, Nature +0
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 400 gp. Blue quartz (8 gp). 3 Holy water.


Social Check DCs


Raymond Shelley, Male Human [Permalink]

Personal [hide]

Description: He typically wears grey cloth garments or leather armor. He carries with him a set of hammers on his belt, each one with a amethyst on the hilt. His blonde hair is still thick. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is obsessed with his god.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Apothecary arts, while his mother instructed him in etiquette, music and courtly manner. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Fighting. Flaws: Antagonistic. Bonds: Religious, Rich, Family. Occupation: Apothecary

Voice: Old thin voice

Attributes [hide]

Raymond Shelley, Male Human Fighter 4
Medium (5'11") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)11 (+0) 10 (+0)10 (+0)
Skills Medicine +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Randal Marleigh, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a faded coat and loose pants complete with wide-brimmed hat. He sports a flattop hair cut. He wears large thick round spectacles.

Personality: A deeply religious man he believes everything happens for a reason. He invites people to come help in his community garden.

History: His father raised him in a mountain cabin. He went to a religious school and was inspired by the priests there in charitable deeds. He now travels the world, in search of power and loot.

Motivation: He is not mentally stable, and does not behave rationally; and he desires power and/or immortality

Ideals: Philantrophist. Flaws: Insane. Bonds: Religious, Nature, Adventurer. Occupation: Bather

Voice: Speaks in third person

Attributes [hide]

Randal Marleigh, Male Human Fighter 3
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 8 (-1)8 (-1) 14 (+2)11 (+0)
Skills Arcana +1, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4

Possessions: 200 gp.


Social Check DCs


Ernest Kensley, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. His white hair is lengthy. His eyes, though not visible through his cowl, are green.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Ernest was raised in a hard working conservative environment. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Ernest and his spouse have recently divorced.

Motivation: He is a bit of a kleptomaniac; and to be a glassblower again

Flaws: Selfish, Fearful, Antagonistic. Bonds: Job, Criminal record. Occupation: Fisher

Voice: Slow speaker

Attributes [hide]

Ernest Kensley, Male Human Fighter 3
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)13 (+1) 11 (+0)16 (+3)
Skills Intimidation +5, Perception +2
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 3100 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs

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