Ernest Home, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is dressed in earthy colors with a red and grey handkerchief worn on his left side. His hair is cut close to his head. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Calm and collected, he is a well trained Carpenter. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: Born to a pair of adventurers, Ernest grew up listening to his father's many stories. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He inherited the family business which he has now maintained for 9 years.
Motivation: Nothing but the best is good enough for him; and a rival would like him out of the picture
Ideals: Fighting, Impeccable. Bonds: Attractive, Job, Criminal record, Adventurer. Occupation: Carpenter
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 10 (+0) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 sp. 1 Masterwork Common Melee.
Clerebold Jacobs, Male Human [Permalink]
Personal [hide]
Description: An older man who wears white leather gloves, a white jacket, and tight pants, he is not a threatening figure. He keeps his long auburn hair kept up in a rat tail. His blue eyes have a joyful gleam in them most of the time.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has a small toy that he constantly fidgets with.
History: Born to a pair of adventurers, Clerebold grew up listening to his father's many stories. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Locksmith for hire.
Motivation: His religion dominates his actions; and further expansion of business
Flaws: Antagonistic, Addict. Bonds: Adventurer, Job, Religious. Occupation: Locksmith
Voice: Dark and ominous
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 4)
Armor Class 8
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 6 (-2) | 18 (+4) | 11 (+0) | 5 (-3) | 13 (+1) |
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2
Possessions: 24000 cp. A finely crafted rug of intricate, geometric designs worked with silver threading (80 gp). Solid gold idol (400 gp).
Patrick Conway, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears very tight pants and wife beaters, though occasionally he sports a brown coat. His golden hair is cut short with large spiked bangs in the front. His green unseeing eyes seem to look past you.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A freak accident while working with his Shoemaker father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He wants nothing more than to rejoin the army; and find a way to reverse the transformation of his brother
Ideals: Joker, Philantrophist. Flaws: Disease. Bonds: Attractive, Military. Occupation: Carpenter
Voice: Pirate accent
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 10 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. 1 Good lock. 1 Masterwork Musical instrument. 1 Simple lock.
Balimaar Weston, Male Human [Permalink]
Personal [hide]
Description: 5'10" and muscular, this western man is well dressed, constantly wearing a violet suit, blue shirt, and white tie. He is bald on top and has large white tufts of hair around his ears. This violet eyed westerner is not easily forgotten.
Personality: He can speak with the recently deceased. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He is a Jackalwere in disguise. Balimaar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now spends his time doing works of charity.
Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend
Ideals: Athletic, Gifted, Philantrophist. Flaws: Ugly. Bonds: Adventurer. Occupation: Ploughman
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 16 (+3) | 14 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Aquan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Diggory Beckwith, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a lot of dark rich colors, with gold accents. He keeps his white hair in a pixie cut. His brown unseeing eyes seem to look past you.
Personality: Cocky and sure of himself, he believes he is the best Sailor born in the past three hundred years. He plays an instrument quite well.
History: He was born to loving parents in a slum to the north. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Sabotage a competitor; and further expansion of business
Ideals: Artistic. Flaws: Disease. Bonds: Attractive, Poor, Job. Occupation: Sailor
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 17 (+3) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +3
Possessions: 200 gp.
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Their contribution stands as a beacon of hope for all adventurers!
