Tim Harley, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He has a large grey mantle and cape that has been intricately interwoven into his violet robe. He wears his hair in dreadlocks. He wears an eyepatch.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is obsessed with his god.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has drifted from career to career and currently works as a Marshal.
Motivation: Balancing his hectic life and new Marshal responsibilities is difficult; and expand his business
Ideals: Artistic, Fighting. Flaws: Ugly. Bonds: Job, Religious. Occupation: Marshal
Voice: Hissing voice
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 10 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 6 (-2) | 11 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 600 sp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp).
Norman Hamilton, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears white leather gloves, a white jacket, and tight pants. He has a very tight haircut. His face is scarred and worn.
Personality: This man loves painting and to teach people painting more than just about anything. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Norman took refuge in the old dungeon and found the beat up spear and armor he uses now. He used his abilities to trick people and travel the world for free.
Motivation: A rival would like him out of the picture.
Ideals: Artistic. Flaws: Ugly, Insane. Bonds: Criminal record, Nature. Occupation: Unemployed
Voice: American accent
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 17 (+3) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp. Red-brown spinel (140 gp). Obsidian (4 gp). Golden yellow topaz (400 gp).
Gunter Anderton, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he typically wears a sleeveless long coat of deep tan leather and dull green iron scale mail. His hair is auburn and very short. His amber eyes lackadaisically let the world flow into them.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Gunter was raised in a hard working conservative environment. He went to a religious school and was inspired by the priests there in charitable deeds. He ran away from his former home and has been making his living as a Brewer for the past few years.
Motivation: He is not mentally stable, and does not behave rationally; and his religion dominates his actions
Ideals: Optimist. Flaws: Impulsive, Insane. Bonds: Job, Religious. Occupation: Brewer
Voice: Soothing and warm
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 41 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 17 (+3) | 13 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4
Possessions: Freshwater pearl (15 gp). Red spinel (80 gp). Amethyst (80 gp).
Hubert Digby, Male Human [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His red hair is heavily combed to the left. His eyes are a pleasant brown.
Personality: Confrontational and typically high on some drug or another. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: When he was but 3 years old his parents immigrated from the north. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.
Motivation: He is greedy.
Ideals: Joker. Flaws: Addict. Bonds: Rich, Immigrant. Occupation: Stylist
Voice: Pirate accent
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 13 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. 1 Masterwork Common Melee.
Thomas Skelton, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears pastel painted combat armor at almost all times. His blonde hair is slicked back into a classic pompadour. He wears round tiny glasses practically rammed into his face.
Personality: His tongue was cut out and he uses sign language. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He has passion for adventuring and risk; and he desires power and/or immortality
Ideals: Athletic, Gifted. Flaws: Disease. Bonds: Adventurer. Occupation: Ruler
Voice: Speaks with a cold
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 11 (+0) | 12 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 1500 sp.
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