Geoffrey Dryden, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a white shirt with thin green vertical stripes and brown pants. His auburn hair is lengthy. His otherwise smooth face is marked with small tiny scars.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He misses his home and complains about the freezing weather, even in summer.
History: He was born blind and as such lacked many opportunities for work. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better kind of golem.
Motivation: Sabotage a competitor; and he has passion for adventuring and risk
Flaws: Ugly, Disease. Bonds: Immigrant, Adventurer, Job. Occupation: Engraver
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 14 (+2) | 12 (+1) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 1 Thunderstones. 1 Everburning torch. 1 Everburning torch.
Shane Trollope, Male Human [Permalink]
Personal [hide]
Description: He wears a fancy yellow suit. His attire stands in sharp contrast to his glaive, which is beautifully polished and possesses an ornate carving of a clover on it. His golden hair is thinning but still full. His eyes are a pleasant hazel.
Personality: He is calm most of the time but flees social interaction. He is obsessed with his god.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His father took him hunting and taught him how to get in the mind of other creatures. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He is content; and to find somewhere to settle down
Flaws: Shy, Antagonistic, Mundane. Bonds: Attractive, Religious, Nature. Occupation: Sellsword
Voice: Eastern European accent
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 10 (+0) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp. 1 Masterwork Thieves’ tools.
Raymond Asheton, Male Human [Permalink]
Personal [hide]
Description: He usually wears his tan robe and has his longsword always slung over his shoulder, and he perpetually has his longsword ready. His hair, while still mostly golden, has prominent grey streaks. His brown eyes have a joyful gleam in them most of the time.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born into a rich family. He struck it rich when he found rare goods in large quantities. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is greedy.
Ideals: Fighting, Gifted. Flaws: Sensitive, Antagonistic. Bonds: Rich. Occupation: Engraver
Voice: Thin and wheezing
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 12 (+1) | 11 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp.
Gerald Brent, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a simple burlap shirt and baggy pants. He conceals his falchion with his veritable burlap sack of a shirt, he is not a threatening figure. His hair is silver, silky, and of moderate length. His amber eyes have a joyful gleam in them most of the time.
Personality: He is business-like. He takes instructions and follows them to the letter. Flattery will make him almost putty in your hands.
History: He was born in the north. He has had some formal dancing training, and achieved minor success. He has never given up on his dancing dream.
Motivation: Retire the richest man in the north; and he's repulsed by the pc
Ideals: Professionalism, Artistic. Flaws: Selfish. Bonds: Attractive, Immigrant. Occupation: Ruler
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +5
Possessions: 200 gp. 1 Breastplate. 1 Masterwork Light wooden shield.
Dustin Westcott, Male Human [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane, and carries scythes. His golden hair is braided into rings. He has amber eyes.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Dustin lived on a farm with his father, near the main road leading to a nearby town. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. Due to his spouse's obsession with being a Scribe they were divorced and he won custody of their son. He worked as a Armorer, and he later adopted a second son.
Motivation: Find a way to reverse the transformation of his brother; and to reunite with his old friends
Ideals: Fighting. Bonds: Poor, Guardian, Adventurer, Family. Occupation: Armorer
Voice: Farmer accent
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 17 (+3) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 1 Minor magic item.
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