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NPC Generator

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Advanced [show]


Simon Hayhurst, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his rapier with his veritable burlap sack of a shirt. He carries a battered scimitar and tarnished rapier as well. He has a small bristly mustache and wavy white hair. He wears a mask on his face.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Simon was born in the north. At a young age he loved to build and create. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.

Motivation: He feels the way he acts is they only way to get by in the world; and he is greedy

Ideals: Fighting, Impeccable, Persistence. Flaws: Antagonistic. Bonds: Rich. Occupation: Layabout

Voice: Rhymes sentences (sorry)

Attributes [hide]

Simon Hayhurst, Male Human Fighter 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 9 (-1)16 (+3) 10 (+0)8 (-1)
Skills Insight +2, Stealth +2
Senses Passive Perception 10
Languages Common, Druidic, Orc, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 300 gp. 1 Everburning torch.


Social Check DCs


Simon Beitz, Male Human [Permalink]

Personal [hide]

Description: He wears a blue cloak and cross-gartered tan stockings. He has relatively light skin and is very physically imposing due to his abundance of muscles. His golden hair is thinning but still full. His fierce amber eyes like to dwell on things.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is able to make almost anything out of random pieces of junk.

History: He was born on a small isolated farm. Simon liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He used his abilities to travel the world and help people.

Motivation: Seeks redemption; and he has decided he is irredeemable

Ideals: Gifted, Philantrophist. Flaws: Selfish. Bonds: Nature, Criminal record. Occupation: Banker

Voice: Cold and demanding tone

Attributes [hide]

Simon Beitz, Male Human Fighter 4
Medium (5'7") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 10 (+0)16 (+3) 12 (+1)15 (+2)
Skills Animal Handling +3, Persuasion +4
Senses Passive Perception 11
Languages Common, Abyssal, Sylvan, Undercommon
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4

Possessions: 5000 sp.


Social Check DCs


Adam Norton, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty white coat over it, and carries glaives. His tied-back hair is black. His eyes are blue and catlike.

Personality: He is a Bellfounder first and foremost. He believes firmly that knowledge should be universal. He has a minor phobia of water and hates getting wet.

History: He was born a particularly ugly child, much to the horror of his parents. Adam was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Adam decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Adam fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Fighting. Flaws: Ugly, Fearful. Bonds: Job, Criminal record. Occupation: Bellfounder

Voice: Switch between two voices

Attributes [hide]

Adam Norton, Male Human Fighter 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)6 (-2) 9 (-1)10 (+0) 12 (+1)13 (+1)
Skills Nature +2, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Chad Acton, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears black trousers with yellow and blue striped suspenders. He wears various colorful collared shirts. He wears his red hair up in a very large beehive style do. He wears large thick round spectacles.

Personality: Aggressive, abrasive, and angry, Chad embodies much of what other species detest in the Humans. He does not believe in violence as a means to an end. He is a dedicated Mason but believes his peers are too gung-ho.

History: He was raised in a white middle class family as the only child. His family was turned out during the war. He and his family wandered north to less war torn lands. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and to end his boredom

Ideals: Pacifist. Flaws: Ugly, Antagonistic, Mundane, PTSD. Occupation: Mason

Voice: Cold and demanding tone

Attributes [hide]

Chad Acton, Male Human Fighter 4
Medium (6'1") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 9 (-1)16 (+3) 16 (+3)14 (+2)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common, Goblin, Giant, Sylvan
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1

Possessions: 300 gp.


Social Check DCs


Drogo Beitz, Male Human [Permalink]

Personal [hide]

Description: He wears a grey cloak and cross-gartered black stockings, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'6" when asserting himself. His white hair is slicked back into a classic pompadour. He has a dull look in his hazel eyes.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is used to getting what he wants. In part because he is a meticulous planner.

History: The child of a Navigator, who enjoyed hunting, Drogo was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He inherited the family business which he has now maintained for 15 years.

Motivation: Wants to have a good time and be beloved; and wants to open a new tavern

Ideals: Professionalism, Optimist. Flaws: Mundane. Bonds: Nature, Job. Occupation: Bounty Hunter

Voice: Irish accent

Attributes [hide]

Drogo Beitz, Male Human Fighter 3
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 9 (-1)15 (+2) 15 (+2)8 (-1)
Skills Arcana +4, Nature +4
Senses Passive Perception 12
Languages Common, Orc, Druidic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1000 sp.


Social Check DCs

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