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Advanced [show]


Robert Tickle, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a robe, a symbol of the sun god around his neck, and a rapier on his belt. His white hair is cut jaggedly and amateurishly. He has gleaming, smiling hazel eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Robert lived on a farm with his mother, near the main road leading to a nearby town. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Robert took refuge in the ruined castle and found the beat up rapier and armor he uses now. He now mingles about in high society.

Motivation: Marry his brother to traveling adventurers; and his relatives are trying to arrange a marriage

Ideals: Fighting. Bonds: Guardian, Rich, Family, Nature. Occupation: Sailor

Voice: Rolls R's

Attributes [hide]

Robert Tickle, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)11 (+0) 15 (+2)16 (+3)
Skills History +2, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Godfrey Dalton, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He carries with him a set of daggers, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. He wears his chestnut hair down. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He will rave to anyone who will listen. He is able to fit into much smaller and tighter spaces than normal.

History: The child of northern immigrants he idolized his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He left for the north, certain he would find work there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Gifted. Flaws: Insane. Bonds: Attractive, Immigrant. Occupation: Dyer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Godfrey Dalton, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)14 (+2) 12 (+1)10 (+0)
Skills Intimidation +2, Investigation +4
Senses Passive Perception 11
Languages Common, Orc, Giant
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2100 sp. Brass mug with jade inlays (200 gp). Brass mug with jade inlays (200 gp). Cloth of gold vestments (60 gp).


Social Check DCs


Peter Blakeley, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing green shirts, loose pants, and blazers most of the time. He is physically well-built. His tied-back hair is silver. His amber eyes peer out from beneath his wide-brimmed green hat.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. Peter is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. From his teen years he was always beautiful and desirable, so people have always doted on him. He used his abilities to travel the world and help people.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Philantrophist. Flaws: Disease, Insomniac. Bonds: Attractive, Family. Occupation: Merchant

Voice: Timid voice

Attributes [hide]

Peter Blakeley, Male Human Fighter 4
Medium (5'10") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 15 (+2)12 (+1) 17 (+3)15 (+2)
Skills Sleight of Hand +2, Survival +5
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Gerard Ainsley, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'8". He wears a yellow cloak and cross-gartered black stockings, and his gloved hand is found clutching a crossbow. With a patchy red beard and wild red hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: Gerard wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He has a habit of throwing himself into exceedingly dangerous situations.

History: He is a Jackalwere in disguise. There was a wharf not far from home where he often wandered off to fish. He has dedicated himself to building a better kind of golem.

Motivation: He'd like to take his coworkers down a peg; and to prove his worth to the world

Ideals: Disciplined. Flaws: Impulsive. Bonds: Adventurer, Nature, Job. Occupation: Detective

Voice: Scratchy, weak

Attributes [hide]

Gerard Ainsley, Male Human Fighter 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)5 (-3) 10 (+0)12 (+1) 14 (+2)14 (+2)
Skills Insight +4, Religion +3
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +1

Possessions: 400 gp.


Social Check DCs


Odo Clapham, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a tan collared shirt and green pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. His hair is auburn and very short. His eyes are likewise green. His teeth are white and perfect.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Born to a pair of adventurers, Odo grew up listening to his father's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: To reunite with his old friends; and he uses money and sex appeal to get what he needs

Ideals: Impeccable. Flaws: Disease. Bonds: Attractive, Rich, Adventurer. Occupation: Marshal

Voice: Cold and demanding tone

Attributes [hide]

Odo Clapham, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 8 (-1)14 (+2) 14 (+2)13 (+1)
Skills Sleight of Hand +1, Survival +4
Senses Passive Perception 12
Languages Common, Druidic, Dwarven
Attacks Melee +6 / 1d8+4, Ranged +1 / 1d8-1, Grapple +4

Possessions: 100 gp. Iolite (20 gp). Violet garnet (700 gp). Chalcedony (20 gp).


Social Check DCs

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