Trey Langley, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'2". He prefers to wear violet clothing when he does not wear armor, and his gloved hand is found clutching a shortspear. His black hair is greying along the sides and has receded to reveal a widow's peak. This gray eyed southerner is not easily forgotten.
Personality: He is calm most of the time but flees social interaction. He enjoys reading and quiet.
History: He was born the only child of a wealthy merchant. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. He has been a successful dealer in antiques buying low and selling high.
Motivation: He wants nothing more than to rejoin the army; and to share knowledge with the world
Ideals: Logical, Entrepeneur. Flaws: Shy. Bonds: Family, Military. Occupation: Ploughman
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 15 (+2) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Draconic, Celestial
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +4
Possessions: 2800 sp.
Guy Ashley, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a fancy green suit. His hair is blonde and curly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is able to fit into much smaller and tighter spaces than normal.
History: From birth he was tutored by a cruel and relentless mentor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sage. He has drifted from career to career and currently works as a Sage.
Motivation: Expand his business; and his name or reputation has been wronged in the past by drow, and he desires to right it
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Mentor, Job, Enemies. Occupation: Sage
Voice: Boston accent
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 11 (+0) | 11 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
Arnold Ridley, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears bulky violet painted plate armor. His black hair is smooth and relatively long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is mildly Human supremacist, though he does not identify as such. He believes the world needs to unite to get rid of dire rats once and for all.
History: Arnold hails from a village terrorized by dire rats. He worked as a nervous Marshal and found it very stressful. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To reunite with his old friends; and he wants revenge against dire rats
Flaws: Racist, Ugly. Bonds: Enemies, Job, Adventurer. Occupation: Marshal
Voice: Low and grunting
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 12 (+1) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 800 sp. Brass mug with jade inlays (500 gp). Gold and topaz bottle stopper cork (700 gp). A delicate silver chain set with a tourmaline (20 gp).
Ernest Appleton, Male Human [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. His skin is fair and his fingers are delicate and long. His silver hair is thinning but still full. His gray eyes peer out from beneath his broad blue hat.
Personality: He has a massive crush on the younger sibling of the Courier who has hired him part-time. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Ernest was born in the east. At a young age he loved to build and create. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He's also a talented Barber, but doesn't like to broadcast it.
Motivation: He is not mentally stable, and does not behave rationally; and to settle down with his crush
Ideals: Persistence. Flaws: Insane. Bonds: Has a crush, Rich, Job. Occupation: Courier
Voice: Hissing voice
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 17 (+3) | 16 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Undercommon, Ignan, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +4
Possessions: 300 gp.
Hubert Hartford, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He likes to wear ponchos typically of a light blue in addition to tight pants. His hair is black and very short. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is afraid of women and trembles around them
History: Hubert was born the youngest of three triplets. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has since lost track of the people in his past.
Motivation: He is unsatisfied with his job; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable. Flaws: Insomniac, Shy. Bonds: Immigrant, Family, Job. Occupation: Laborer
Voice: Squeaky
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 10 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 7 (-2) | 13 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: Just what you see.
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