Alexandre Thorpe, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear flannel, and carries tridents. His hair, while still mostly auburn, has prominent grey streaks. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: Born to a Brewer, his mother struggled to pay the bills. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Alexandre grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Alexandre. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Fighting. Flaws: Ugly. Bonds: Family, Criminal record, Poor. Occupation: Tailor
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 17 (+3) | 9 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: Just what you see.
Charles Tindall, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'0". He wears tight fitting clothing which further accentuates his frame, and his gloved hand is found clutching a morningstar. His white hair is cut short with large spiked bangs in the front. His violet eyes are slightly larger than normal.
Personality: A deeply religious man he believes everything happens for a reason. He also has developed a complete distrust of the Barrister profession.
History: Charles was born with his mother's beautiful face. Charles was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He then took over the family business and is one of the better Actor for hire.
Motivation: Further expansion of business; and several ex partners dislike his way of doing things and want revenge
Ideals: Philantrophist. Bonds: Attractive, Religious, Job, Enemies. Occupation: Actor
Voice: Soft and mumbly
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 17 (+3) | 11 (+0) | 12 (+1) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. Silver pearl (90 gp). Chrysoprase (40 gp). Deep green spinel (90 gp). 1 Breastplate. 1 Masterwork Light steel shield. 1 Half-Plate.
Lance Cotton, Male Human [Permalink]
Personal [hide]
Description: This man wears a black tunic with brown highlights, and long yellow pants that bunch up around his shoes. He is muscular with a powerful set of arms. His black hair is knotted and matted. His eyes are likewise hazel.
Personality: He is witty, but his monotone delivery comes off as unnerving He is obsessed with his god.
History: He was born to a criminal king-pin and mafia family He moved out north to avoid the crime he committed. He now owns his own business.
Motivation: He desires power and/or immortality; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Joker. Bonds: Religious, Criminal record, Job, Adventurer. Occupation: Shipwright
Voice: Squeaky
Attributes [hide]
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 7 (-2) | 9 (-1) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. Obsidian (4 gp). Tourmaline (70 gp). Carnelian (50 gp).
Raymond Carlyle, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears bulky white painted plate armor. He sports a flattop hair cut. He is baby faced.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He got into the Bather business at a young age. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He tends to his Bather job now, and dutifully fulfills any obligations he has.
Motivation: Many gnolls want him driven away; and a deep hatred of gnolls
Bonds: Enemies, Rich, Job, Debt. Occupation: Bather
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 15 (+2) | 9 (-1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 16000 cp.
Guy Fidget, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he typically wears a sleeveless long coat of deep pastel leather and dull brown iron scale mail. His red hair is knotted and matted. His amber eyes are passionate and lively.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born to loving parents in a slum to the east. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He used his abilities to travel the world and help people.
Motivation: Revenge; and wants to raise his children well
Ideals: Philantrophist, Gifted. Bonds: Poor, Family, Enemies. Occupation: Junk Dealer
Voice: Posh accent
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 10 (+0) | 16 (+3) | 15 (+2) | 8 (-1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Dwarven, Halfling
Attacks Melee -1 / 1d8-3, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp. 1 Half-Plate. 1 Breastplate.
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