John Snape, Male Human [Permalink]
Personal [hide]
Description: This eastern man typically wears a sleeveless long coat of deep white leather and dull brown iron scale mail. His clothes are grease stained in places. He wears a colorful flower in his golden hair. His otherwise smooth face is marked with small tiny scars.
Personality: A deeply religious man he believes everything happens for a reason. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: The child of eastern immigrants he idolized his mother. John was born on a far eastern island where he grew up under the tutelage of his mother, an expert Priest. He moves from town to town, unable to find a place to settle.
Motivation: He doesn't get along with people that don't share his tastes.
Ideals: Impeccable. Bonds: Poor, Immigrant, Attractive, Religious. Occupation: Priest
Voice: Indian accent
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Undercommon, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2600 sp.
Wymar Bradshaw, Male Human [Permalink]
Personal [hide]
Description: 5'7" and lanky with angular features, he is an attractive figure. He wears rags and sports a simple walking cane. His auburn hair has been sun bleached extensively. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was born in the south, but his parents moved at a very young age to the west. Brilliant and gifted he never wanted to apply himself. He left for the south, certain he would find work there.
Motivation: He is unsatisfied with his job; and to be a locksmith again
Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Attractive, Job, Immigrant. Occupation: Miner
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 16 (+3) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 1200 sp.
Guy Brownrigg, Male Human [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with tan lining and desert motifs. He has a moderate pudge and is not very fit. His hair is greying and his face has many wrinkles. He is very pretty but has cold, dead eyes.
Personality: He is irascible and easily irritated. He is a great chef.
History: He got into the Hunter business at a young age. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.
Motivation: Further expansion of business; and he has money and likes to spend it
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Job, Rich. Occupation: Hunter
Voice: Spits words with contempt
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 14 (+2) | 6 (-2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Lewis Clinton, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears just a blue suit. His hair is greying and his face has many wrinkles. He has green eyes.
Personality: He is witty, but his monotone delivery comes off as unnerving He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Lewis hails from a village terrorized by illithids. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. After a long history of fighting, Lewis and his spouse have recently divorced.
Motivation: Revenge; and many illithids want him driven away
Ideals: Athletic, Joker. Flaws: Antagonistic. Bonds: Enemies, Rich. Occupation: Junk Dealer
Voice: Spits and sputters
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 15 (+2) | 16 (+3) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Aquan, Goblin, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 600 gp. 1 Minor magic item.
Raymond Huxley, Male Human [Permalink]
Personal [hide]
Description: He sports blue clothing, slightly heavier than average wear. His skin is fair and his fingers are delicate and long. He has no hair. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He misses his home and complains about the freezing weather, even in summer.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He left for the south, certain he would find work there.
Motivation: Wants to open a new tavern.
Ideals: Joker, Gifted. Flaws: Ugly, Addict. Bonds: Immigrant. Occupation: Assassin
Voice: Scottish accent
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 12 (+1) | 9 (-1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 500 gp.
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