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NPC Generator

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Advanced [show]


Guy Anderton, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a green vest and prefers brown and yellow shirts. His boots appear to have been at one point steel toed but are quite worn down. With bright red hair and a scraggly beard. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. His parents were killed by gnolls in a raid when he was still a young child. The gnolls captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Revenge.

Ideals: Optimist. Flaws: Ugly, Hedonist. Bonds: Religious, Enemies. Occupation: Sage

Voice: Whispers

Attributes [hide]

Guy Anderton, Male Human Fighter 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 10 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 6 (-2)11 (+0) 14 (+2)14 (+2)
Skills Deception +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Arnold Marlee, Male Human [Permalink]

Personal [hide]

Description: He wears a brown tunic with white highlights, and long blue pants that bunch up around his shoes. He has black hair. His eyes, though not visible through his cowl, are hazel.

Personality: Always inclined to offer people food he seems plenty friendly. He is harsh and unforgiving.

History: Arnold was raised in a hard working conservative environment. Over the years he perfected his riding and shooting skills. He has drifted from career to career and currently works as a Bounty Hunter.

Motivation: Further expansion of business; and he feels that his past leaves him morally obligated to help

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Job, Nature, Criminal record. Occupation: Bounty Hunter

Voice: Squeaky

Attributes [hide]

Arnold Marlee, Male Human Fighter 4
Medium (6'0") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 16 (+3)9 (-1) 12 (+1)16 (+3)
Skills Arcana +1, Persuasion +5
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 29000 cp.


Social Check DCs


Geoffrey Camden, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'2" and is a bit bulky. He is very muscular particularly in the legs. He prefers to wear green clothing when he does not wear armor. His silver hair is cut short. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He has always had a great fascination with Human culture. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.

History: Geoffrey was born with his mother's beautiful face. One day when Geoffrey was young, his mother was sewing while trying to overcome the flu, when suddenly his mother dropped to the ground dead. His mother had died from a severe disease that was unknown to the village doctor. Geoffrey was heart-stricken from the event, and his father started working long hours to provde for them. By chance he met his sister recently and the two have been together since.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Artistic. Flaws: Addict, Racist, PTSD. Bonds: Family, Attractive. Occupation: Masseuse

Voice: Loud with bravado

Attributes [hide]

Geoffrey Camden, Male Human Fighter 3
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)14 (+2) 12 (+1)14 (+2)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Abyssal, Draconic
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1600 sp.


Social Check DCs


Don Trollope, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears dark leathers with embroidery. He wears his golden hair down. His fair skin shows little sign of his aristocratic breeding.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He also has developed a complete distrust of the Bricklayer profession.

History: Gifted from a young age, Don studied abroad. He was an apprentice working in his father's forge. He's also a talented Bricklayer, but doesn't like to broadcast it.

Motivation: He is unsatisfied with his job.

Ideals: Athletic, Gifted. Flaws: Shy. Bonds: Attractive, Job. Occupation: Actor

Voice: Dutch accent

Attributes [hide]

Don Trollope, Male Human Fighter 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 14 (+2)12 (+1) 14 (+2)11 (+0)
Skills Acrobatics +1, Animal Handling +4
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +4

Possessions: 400 gp. White pearl (110 gp). Aquamarine (600 gp).


Social Check DCs


Trym Emsworth, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is wearing a long, yellow, dusty cloak. His feathered hat is riddled with cuts and holes. His eyes are a pleasant green.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He never wears the same outfit twice, unless he absolutely has to.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He has chosen to use the inheritance that was left to him frivolously. He has worked as a Dyer like his father before him.

Motivation: He has decided he is irredeemable; and he has money and likes to spend it

Ideals: Joker, Artistic. Flaws: Ugly. Bonds: Rich, Job, Criminal record. Occupation: Dyer

Voice: American accent

Attributes [hide]

Trym Emsworth, Male Human Fighter 4
Medium (5'4") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)11 (+0) 8 (-1)14 (+2)
Skills Intimidation +4, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 17000 sp.


Social Check DCs

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