Diggory Kenley, Male Human [Permalink]
Personal [hide]
Description: This malnourished man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His chestnut hair and beard is wavy and long. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He is extraordinarily eccentric. He misses his home and complains about the freezing weather, even in summer.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He went to a religious school and was inspired by the priests there in charitable deeds. He left for the south, certain he would find work there.
Motivation: He is not mentally stable, and does not behave rationally; and his religion dominates his actions
Ideals: Artistic. Flaws: Insane. Bonds: Poor, Immigrant, Religious. Occupation: Guard
Voice: Voice breaks
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 12 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 6000 sp.
Arnold Wedgwood, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many yellow ritualistic tattoos. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has moderate length black hair. His half smiles and green eyes are beguiling and draw you in.
Personality: He exudes charisma. He is a tour de force of persuasion. He uses divination through singing.
History: He got into the Apothecary business at a young age. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He then took over the family business and is one of the better Apothecary for hire.
Motivation: To be a Ploughman again.
Ideals: Gifted. Flaws: Insane. Bonds: Attractive, Job. Occupation: Apothecary
Voice: Hissing voice
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 6 (-2) | 10 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +2
Possessions: 3100 sp. 1 Masterwork Common Melee.
Guy Elton, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is wearing a perfectly clean shirt and pair of pants. He wears a colorful flower in his red hair. He is very pretty but has cold, dead eyes.
Personality: He exudes charisma. He is a tour de force of persuasion. He is harsh and unforgiving.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He has since lost track of the people in his past.
Motivation: To prove his worth to the world; and marry his sister to traveling adventurers
Ideals: Gifted. Flaws: Antagonistic, Impulsive. Bonds: Attractive, Family. Occupation: Gardener
Voice: Thin and wheezing
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 10 (+0) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
Possessions: 100 gp.
Randal Hadlee, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he typically wears a sleeveless long coat of deep tan leather and dull brown iron scale mail. His hair, while still mostly brown, has prominent grey streaks. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: Aggressive, abrasive, and angry, Randal embodies much of what other species detest in the Humans. He receives visions of the future at random moments
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a soldier and died while he was still young. Randal was left his mother's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Military. Occupation: Roofer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 8 (-1) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +2
Possessions: 41000 sp. 1 Minor magic item.
Thomas Cromwell, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears suspenders and blue workpants. His shirt is green, and he wears a heavy blue leather apron most of the time. His red hair is knotted and matted. He wears large thick round spectacles.
Personality: Cocky and sure of himself, he believes he is the best Map Maker born in the past three hundred years. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Thomas was born with his father's beautiful face. As a young adult he joined a group advocating for an improvement in Human conditions. He struck the Map Maker job and began his own company from there.
Motivation: Wants a kiss; and a strong sense of loyalty to human people
Ideals: Logical. Flaws: Racist. Bonds: Job, Attractive, Has a crush. Occupation: Map Maker
Voice: Stutters
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Goblin, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3
Possessions: 1900 sp. 1 Average lock. 1 Average lock. 1 Magnifying glass.
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