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Advanced [show]


Roland Davenport, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His white hair is kept up in a ponytail inside a top hat. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is extraordinarily eccentric. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To be a Hunter again; and meet up once more with his childhood friend

Ideals: Joker. Flaws: Insane. Bonds: Criminal record, Adventurer, Job. Occupation: Weaver

Voice: Speaks with back of mouth

Attributes [hide]

Roland Davenport, Male Human Fighter 3
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)11 (+0) 16 (+3)15 (+2)
Skills Perception +5, Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2500 sp.


Social Check DCs


Bertram Melancon, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He sports pastel clothing, slightly heavier than average wear. His brown hair, when down, is lengthy. He wears a mask on his face.

Personality: Bertram is depressed about a lot of things. He tends to be a nihilist. He has a habit of throwing himself into exceedingly dangerous situations.

History: Bertram hails from a village terrorized by goblins. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Days after completing his studies, news broke out that his hometown was attacked by goblins. Bertram was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: He loathes his own lifestyle; and revenge

Ideals: Athletic. Flaws: Depressed, Impulsive, Fearful. Bonds: Enemies. Occupation: Seamstress

Voice: Deep voice with rolling R's

Attributes [hide]

Bertram Melancon, Male Human Fighter 3
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 14 (+2)8 (-1) 16 (+3)12 (+1)
Skills Acrobatics +4, Performance +3
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp. Golden yellow topaz (400 gp). 1 Everburning torch. 4 Antitoxin.


Social Check DCs


Bertram Ryley, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized green coat, and he perpetually has his shield ready. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His ears are large.

Personality: Calm and collected, he is a well trained Crown-heir. He is lazy, self-centered, vain, and jealous.

History: He got into the Crown-heir business at a young age. A gypsy cursed him at a young age, leading to his ugly appearance. He became a Crown-heir soon after.

Motivation: Further expansion of business; and to be a fortune-teller again

Ideals: Fighting. Flaws: Ugly, Selfish. Bonds: Job. Occupation: Crown-heir

Voice: Stutters

Attributes [hide]

Bertram Ryley, Male Human Fighter 3
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 11 (+0)12 (+1) 11 (+0)13 (+1)
Skills Deception +3, Nature +3
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp.


Social Check DCs


Norman Clifton, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he usually wears his red robe and has his monstrous two handed axe always slung over his shoulder, and is pretty ugly. His feathered hat is riddled with cuts and holes. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a hateful person. He taunts others and blames them for his problems. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Norman was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has a rivalry with the Church that dominates his actions; and he's looking for his big break

Flaws: Ugly, Antagonistic. Bonds: Religious, Poor, Adventurer. Occupation: Fortune-teller

Voice: Old Prospector

Attributes [hide]

Norman Clifton, Male Human Fighter 4
Medium (5'9") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)15 (+2) 16 (+3)15 (+2)
Skills Athletics +3, Persuasion +4
Senses Passive Perception 13
Languages Common, Sylvan, Celestial
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +4

Possessions: 600 gp. Moss agate (10 gp). Rock crystal (40 gp).


Social Check DCs


Theobald Law, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a simple burlap shirt and baggy pants. He conceals his quarterstaff with his veritable burlap sack of a shirt. His red hair is matted, messy, and big. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is obsessed with a lost civilization.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was taken as a slave by a traveling circus and forced to perform He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to have a good time and be beloved; and he wants to meet his childhood hero

Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Adventurer, Slave. Occupation: Dilettante

Voice: Irish accent

Attributes [hide]

Theobald Law, Male Human Fighter 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 15 (+2)12 (+1) 7 (-2)8 (-1)
Skills Acrobatics +2, Perception +0
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp. 4 Tanglefoot bags. 2 Thunderstones. 4 Holy water.


Social Check DCs

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