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NPC Generator

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Advanced [show]


Guy Charlton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears an entirely blue suit with tan socks and a vest with buckled shoes. His brown hair is long and unkept. He is baby faced.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: He was born in a small island village. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.

Motivation: Someone believes him a fraud; and many dire rats want him driven away

Flaws: Ugly, Antagonistic. Bonds: Enemies, Nature, Rich. Occupation: Dyer

Voice: Scratchy, weak

Attributes [hide]

Guy Charlton, Male Human Fighter 4
Medium (5'0") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 15 (+2)13 (+1) 9 (-1)11 (+0)
Skills Athletics +6, Intimidation +2
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Gerald Easton, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a worn and beaten armor. He sports a long silver beard, and similarly colored long hair. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. As long as the job gets done he does not care how it got done.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. A gifted student he started as a Ruler, but he got bored and became a Knight. He inherited the family business which he has now maintained for 3 years.

Motivation: Expand his business; and balancing his hectic life and new knight responsibilities is difficult

Ideals: Professionalism. Flaws: Ugly, Addict, Mundane. Bonds: Job. Occupation: Knight

Voice: Draws out vowels

Attributes [hide]

Gerald Easton, Male Human Fighter 3
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)6 (-2) 14 (+2)9 (-1)
Skills Animal Handling +4, Nature +0
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 1 Darkwood Buckler. 1 Chain shirt.


Social Check DCs


Rolf Chatham, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy brown suit. He carries with him a set of shortspears, each one with a amber on the hilt. He only wears one on his belt and the other on his back. He has a auburn handlebar mustache and slicked back auburn hair. His skin is flawless and his violet eyes scan people very quickly.

Personality: He speaks before he thinks and is too direct. He always tries to repair and not replace. It was this mentality that drove him into the Mortician business.

History: He was born on a small isolated farm. His parents enrolled him in a Fighter school at a young age so that he could practice his martial talents. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Rolf fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To prove his worth to the world; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Persistence, Gifted. Flaws: Impulsive. Bonds: Attractive, Nature. Occupation: Mortician

Voice: Speaks fast with a slight lisp

Attributes [hide]

Rolf Chatham, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)11 (+0) 16 (+3)8 (-1)
Skills Deception +1, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Frederick Bristol, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man prefers to wear blue clothing when he does not wear armor. His hair, while still mostly silver, has prominent grey streaks. His skin is flawless and his violet eyes scan people very quickly.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Frederick was born the youngest of three triplets. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and further expansion of business

Bonds: Attractive, Job, Family, Rich, Adventurer, Enemies. Occupation: Merchant

Voice: Can't modulate volume

Attributes [hide]

Frederick Bristol, Male Human Fighter 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)8 (-1) 5 (-3)8 (-1)
Skills Insight -1, Survival -1
Senses Passive Perception 7
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 800 sp.


Social Check DCs


Aldous Gladstone, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He is portly but not overly obese. His brown hair is cut short with large spiked bangs in the front. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To get a good night's sleep; and he has money and likes to spend it

Ideals: Persistence. Flaws: Insomniac, Impulsive, Disease. Bonds: Rich. Occupation: Fisher

Voice: Strong lisp

Attributes [hide]

Aldous Gladstone, Male Human Fighter 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)13 (+1) 8 (-1)12 (+1)
Skills Athletics +3, History +3
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3

Possessions: 1100 sp. Lapis lazuli (5 gp). Rhodochrosite (5 gp). Red-brown spinel (80 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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