Bernard Webley, Male Human [Permalink]
Personal [hide]
Description: He wears a fancy green suit. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears a Stetson hat to hide his balding. He wears crescent spectacles with a black brim.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is harsh and unforgiving.
History: The child of western immigrants he idolized his mother. His parents enrolled him in a Fighter school at a young age so that he could practice his divine talents. After a long history of fighting, Bernard and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and he wants random interesting trinkets and junk, hates to throw anything away
Ideals: Gifted. Flaws: Insomniac, Antagonistic. Bonds: Attractive, Immigrant. Occupation: Scribe
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 11 (+0) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 400 gp. 1 Minor magic item.
Everard Law, Male Human [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is dressed in earthy colors with a black and grey handkerchief worn on his right side. He has done his best to style his silver hair to look like a famous performer. He has several tiny amber earrings on each ear.
Personality: He is happy with his job as a Miller. He turns his eye from what people do, preferring to live and let live. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He got into the Miller business at a young age. One day when Everard was young, his mother was sewing while trying to overcome the flu, when suddenly his mother dropped to the ground dead. His mother had died from a severe disease that was unknown to the village doctor. Everard was heart-stricken from the event, and his father started working long hours to provde for them. He has achieved small success as a Miller.
Motivation: He is not mentally stable, and does not behave rationally; and sabotage a competitor
Flaws: Ugly, PTSD, Insane. Bonds: Rich, Job, Family. Occupation: Miller
Voice: Italian accent
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 7 (-2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +3
Possessions: 600 gp. Black pearl (1100 gp). Freshwater pearl (7 gp). Carnelian (30 gp). Emerald (1100 gp).
Hunter Kendall, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears a red tunic with green highlights, and long blue pants that bunch up around his shoes. His auburn hair, when down, is lengthy. His gray eyes dart from person to person.
Personality: He is extraordinarily eccentric. He cannot resist a sob story and will often dote over anyone who has one.
History: When he was but 4 years old his parents immigrated from the south. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Butcher soon after.
Motivation: He is not mentally stable, and does not behave rationally; and to find somewhere to settle down
Ideals: Philantrophist. Flaws: Insane, Mundane. Bonds: Immigrant, Job. Occupation: Butcher
Voice: Low and grunting
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 16 (+3) | 15 (+2) | 7 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common, Draconic, Elven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 41000 sp. 1 Masterwork Thieves’ tools. 1 Spyglass. 1 Healer’s kit. 1 Masterwork Thieves’ tools.
Dustin Lancaster, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a green vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his green boots flare out at the collars. His brown hair is still thick. He has gleaming, smiling hazel eyes.
Personality: He has a massive crush on the younger sibling of the Spy who has hired him part-time. He is a big fan of imagination and believes people should spend more time reading and writing.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When money was particularly tight he was walking through alleys when he overheard a Spy hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Wants a kiss.
Ideals: Logical, Gifted. Bonds: Immigrant, Has a crush, Poor. Occupation: Spy
Voice: Timid voice
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 16 (+3) | 15 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Terran, Infernal
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 500 gp.
Tim Marley, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His gray eyes are slightly larger than normal.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He plays an instrument quite well.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Tim liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has never given up on his painting dream.
Motivation: He uses money and sex appeal to get what he needs; and he is greedy
Ideals: Artistic, Gifted. Flaws: Cynical. Bonds: Rich, Attractive, Nature. Occupation: Armorer
Voice: Uses sign language
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 11 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3
Possessions: 200 gp. Star rose quartz (60 gp). Amethyst (80 gp). Freshwater pearl (14 gp). Chalcedony (60 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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