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NPC Generator

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Advanced [show]


Miles Ryland, Male Human [Permalink]

Personal [hide]

Description: This man wears a faded coat and loose pants complete with deerstalker hat. He has a penchant for wearing a ring with an oversized amber on his left hand. His red hair is singed and shortened. His amber eyes are passionate and lively.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is able to fit into much smaller and tighter spaces than normal.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Miles abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He is greedy; and obtaining odd cultural human artifacts is his passion

Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Rich, Adventurer. Occupation: Barkeep

Voice: Smooth and feminine

Attributes [hide]

Miles Ryland, Male Human Fighter 3
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)7 (-2) 7 (-2)10 (+0)
Skills Investigation +0, Nature +0
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1800 sp. 4 Smokesticks.


Social Check DCs


Rolf Ridley, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'9". He dresses well, typically a more casual-formal manner. His golden hair is styled in orderly dreadlocks. His half smiles and green eyes are beguiling and draw you in.

Personality: He is business-like. He takes instructions and follows them to the letter. He also is a firm believer in the manly ideal.

History: Born in the north to a Detective, Rolf learned a great deal about his father's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Detective work with an outfit from a few towns over. Detective work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's since become an addict/alcoholic.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new detective responsibilities is difficult

Ideals: Professionalism. Flaws: Impulsive, Addict. Bonds: Attractive, Job. Occupation: Detective

Voice: Strong lisp

Attributes [hide]

Rolf Ridley, Male Human Fighter 3
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)15 (+2) 13 (+1)13 (+1) 14 (+2)14 (+2)
Skills Stealth +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2900 sp.


Social Check DCs


Bernard Graham, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is short and brown. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: He was born in a small desert village. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Healer work with an outfit from a few towns over. Healer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.

Motivation: Expand his business.

Bonds: Poor, Job, Enemies, Nature. Occupation: Healer

Voice: Nasally tone

Attributes [hide]

Bernard Graham, Male Human Fighter 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 13 (+1)15 (+2) 14 (+2)10 (+0)
Skills Investigation +4, Survival +4
Senses Passive Perception 12
Languages Common, Orc, Druidic
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 1900 sp. Fire opal (800 gp). Blue sapphire (800 gp). Deep green spinel (40 gp).


Social Check DCs


Everard Yeardley, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'6" and wears a well pressed and immaculate suit (or dress). He wears his white hair up in a very large beehive style do. His eyes are gray and beady.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: The child of a Mercenary, who enjoyed hunting, Everard was taken on many hunting expeditions. His mother was a soldier and died while he was still young. Everard was left his mother's suit of armor and trained in its use and care. He's also a talented Mercenary, but doesn't like to broadcast it.

Motivation: To be a Mercenary again; and expand his business

Flaws: Ugly, Antagonistic. Bonds: Job, Nature, Military. Occupation: Crown-heir

Voice: Forgets to breathe while speaking

Attributes [hide]

Everard Yeardley, Male Human Fighter 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 47 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)15 (+2) 14 (+2)10 (+0)
Skills Acrobatics +4, History +4
Senses Passive Perception 12
Languages Common, Sylvan, Celestial
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4

Possessions: 200 gp. Eye agate (8 gp). Sard (20 gp). Freshwater pearl (8 gp). 1 Backpack. 1 Climber’s kit.


Social Check DCs


Gerard Marley, Male Human [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he wears a fine chain shirt which he covers with white colored cloaks and clothing. His brown hair is knotted and matted. His otherwise smooth face is marked with small tiny scars.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born blind and as such lacked many opportunities for work. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: Meet up once more with his childhood friend; and he's looking for his big break

Ideals: Joker, Philantrophist. Flaws: Disease. Bonds: Rich, Adventurer. Occupation: Sage

Voice: Uses sign language

Attributes [hide]

Gerard Marley, Male Human Fighter 3
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 6 (-2)14 (+2) 14 (+2)11 (+0)
Skills Athletics +2, Deception +2
Senses Passive Perception 12
Languages Common, Gnome, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Black pearl (900 gp). Black pearl (900 gp).


Social Check DCs

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