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NPC Generator

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Advanced [show]


Manfred Carlisle, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is renowned for his bright tan suits and hats. He has a small bristly mustache and wavy silver hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is irascible and easily irritated. He is a very good compulsive liar and kleptomaniac.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Over the years he perfected his riding and shooting skills. By chance he met his brother recently and the two have been together since.

Motivation: Someone believes him a fraud; and he has comitted a past crime that haunts him to this day

Flaws: Antagonistic. Bonds: Criminal record, Nature, Family, Enemies. Occupation: Assassin

Voice: Old Prospector

Attributes [hide]

Manfred Carlisle, Male Human Fighter 3
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 8 (-1)8 (-1) 8 (-1)15 (+2)
Skills Animal Handling +1, Arcana +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 500 sp. Iolite (80 gp).


Social Check DCs


John Allerton, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'1". He wears a violet tunic with green highlights, and long tan pants that bunch up around his shoes. His white hair is smooth and relatively long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: Overbrimming with self-confidence, John isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He feeds upon the attention of others.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was very strict, and drilled into him lessons on being the perfect gentleman. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: To share knowledge with the world; and seeks redemption

Ideals: Impeccable, Logical. Bonds: Attractive, Military, Criminal record. Occupation: Gardener

Voice: Speaks with lips pursed

Attributes [hide]

John Allerton, Male Human Fighter 4
Medium (6'1") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)11 (+0) 8 (-1)14 (+2)
Skills Insight +1, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 22000 cp. 1 Minor magic item.


Social Check DCs


Heward Mitchell, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Shepherd. His skin is fair and his fingers are delicate and long. He has no hair. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: A skeptical and narcissistic man, Heward's first love is himself. His second love is also himself. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born in a small village he learned the ways of the warrior from his mother. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Shepherd job now, and dutifully fulfills any obligations he has.

Motivation: He is unsatisfied with his job; and expand his business

Ideals: Impeccable, Philantrophist, Fighting. Flaws: Ugly. Bonds: Job. Occupation: Shepherd

Voice: Soft and mumbly

Attributes [hide]

Heward Mitchell, Male Human Fighter 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 13 (+1)12 (+1) 10 (+0)12 (+1)
Skills Perception +2, Stealth +1
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1

Possessions: 1000 sp. 1 Chain shirt. 1 Banded mail. 1 Masterwork Light steel shield.


Social Check DCs


Alexandre Branson, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he dresses well, typically a more casual-formal manner. He keeps his white hair in a pixie cut. He has several tiny topaz earrings on each ear.

Personality: He speaks before he thinks and is too direct. He is a ruthless business man, a trait he acquired from his father.

History: His mother raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the south; and to prove his worth to the world

Ideals: Entrepeneur. Flaws: Impulsive. Bonds: Attractive, Rich, Nature. Occupation: Glassblower

Voice: Indian accent

Attributes [hide]

Alexandre Branson, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 6 (-2)13 (+1) 11 (+0)15 (+2)
Skills History +3, Survival +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 200 gp. Red spinel (150 gp). Obsidian (15 gp). 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Gilbert Carlyle, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he typically wears a sleeveless long coat of deep yellow leather and dull brown iron scale mail. He has done his best to style his chestnut hair to look like a famous performer. He has amber eyes and a yellow hat with a brown feather.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. Further he is a bit of a stoner and is frequently out of it.

History: Born to a pair of adventurers, Gilbert grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He feels kind of lost in life; and he has passion for adventuring and risk

Flaws: Addict, Depressed. Bonds: Enemies, Adventurer. Occupation: Gardener

Voice: American accent

Attributes [hide]

Gilbert Carlyle, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)14 (+2) 14 (+2)11 (+0)
Skills History +4, Religion +4
Senses Passive Perception 12
Languages Common, Gnome, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp.


Social Check DCs

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