Gomory Colby, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'7" and is perpetually draped in fineries, but all of this concealed by his earthly robes.. His left leg appears badly burned and disfigured. His white hair is cut short. His eyes are green and catlike.
Personality: Gomory is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Born to a Tailor, his mother struggled to pay the bills. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To reunite with his old friends; and he's looking for his big break
Ideals: Extrovert. Bonds: Attractive, Adventurer, Poor. Occupation: Scribe
Voice: Hissing voice
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 44 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 17 (+3) | 15 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Terran, Aquan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 400 gp. 3 Alchemist’s fire.
Gerard Thackeray, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man is well dressed, constantly wearing a blue suit, violet shirt, and green tie, and a wedding ring on his right hand. His silver hair is knotted and matted. His ears are large.
Personality: He is happy with his job as a Hunter. He turns his eye from what people do, preferring to live and let live. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He was born to loving parents in a slum to the east. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Hunter work with an outfit from a few towns over. Hunter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Balancing his hectic life and new Hunter responsibilities is difficult.
Flaws: Ugly. Bonds: In love, Job, Criminal record, Poor. Occupation: Hunter
Voice: Jamaican accent
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 9 (-1) | 8 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 13000 cp. Peridot (70 gp).
Bertram Hayhurst, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He has a large grey mantle and cape that has been intricately interwoven into his black robe. Beneath his clothing is a huge mess of scar tissue. His golden hair is thinning but still full. He wears large thick round spectacles.
Personality: He is witty, but his monotone delivery comes off as unnerving He never wears the same outfit twice, unless he absolutely has to.
History: He served in the navy to pay for his family's outstanding loans. His mother was a soldier and died while he was still young. Bertram was left his mother's suit of armor and trained in its use and care. He used his abilities to trick people and travel the world for free.
Motivation: He has decided he is irredeemable.
Ideals: Joker, Artistic. Bonds: Slave, Military, Criminal record. Occupation: Healer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 16 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Draconic, Orc, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: Large well-done wool tapestry (100 gp). Brass mug with jade inlays (100 gp). 1 Half-Plate. 1 Chain shirt. 1 Masterwork Heavy wooden shield.
Guy Ramsay, Male Human [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. His black hair is greasy and uncared for. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: While he acts the brute, he is far gentler than he would appear. He also hits on women, regardless of circumstances.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father was a soldier and died while he was still young. Guy was left his father's suit of armor and trained in its use and care. He has built up a small fortune and can afford his own way.
Motivation: Wants a kiss; and money/treasure
Ideals: Fighting. Flaws: Ugly. Bonds: Has a crush, Rich, Military. Occupation: Shipwright
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 15 (+2) | 15 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Aquan, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 gp.
Percival Milton, Male Human [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with broad hat. He is portly but not overly obese. He has a long black beard with little hanging trinkets. He is baby faced.
Personality: Always inclined to offer people food he seems plenty friendly. He is a font of random trivia from the lore and stories he has discovered
History: He was born on a small isolated farm. Percival was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Percival decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: His spouse's relatives view him with great suspicion; and wants to raise his children well
Ideals: Philantrophist, Logical. Bonds: Nature, Criminal record, Family. Occupation: Weaver
Voice: Voice breaks
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 13 (+1) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +1
Possessions: 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
