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NPC Generator

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Nicholas Hampton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears just a red suit. He wears his hair in dreadlocks. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has a massive crush on the younger sibling of the Barber who has hired him part-time. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born in the south to a Barber, Nicholas learned a great deal about his father's area of expertise. His childhood dream was to be a Jeweler, but he was a colossal failure. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has passion for adventuring and risk; and he would like to get married and retire

Ideals: Justice. Flaws: Ugly. Bonds: Has a crush, Job, Adventurer. Occupation: Barber

Voice: Loud with bravado

Attributes [hide]

Nicholas Hampton, Male Human Fighter 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 8 (-1)13 (+1) 7 (-2)19 (+4)
Skills Deception +6, Religion +3
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp. 1 Masterwork studded leather. 1 Half-Plate.


Social Check DCs


Kyle Gracey, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears light armors faded through time and improper care. His auburn hair is braided into rings. He has hazel eyes and a pastel hat with a violet feather.

Personality: Confrontational and typically high on some drug or another. He is harsh and unforgiving.

History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: His religion dominates his actions; and he's repulsed by the pc

Flaws: Addict, Antagonistic. Bonds: Religious, Mentor. Occupation: Server

Voice: Mumbles to self between sentences

Attributes [hide]

Kyle Gracey, Male Human Fighter 3
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 14 (+2)8 (-1) 8 (-1)12 (+1)
Skills Insight +1, Investigation +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 4000 cp.


Social Check DCs


Gunter Riley, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He is renowned for his bright green suits and hats. His long silver hair is drawn into a two foot long braid. This blue eyed northerner is not easily forgotten.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: A powerful slaver made him what he is. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: To be a Seamstress again.

Ideals: Impeccable. Bonds: Enemies, Mentor, Job. Occupation: Cook

Voice: Hard of hearing, loud

Attributes [hide]

Gunter Riley, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 17 (+3)10 (+0) 15 (+2)13 (+1)
Skills Deception +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 400 gp.


Social Check DCs


Solomon Denholm, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a custom-built plate barding that's adorned with grey lining and desert motifs. He has a long brown beard with little hanging trinkets. His blue eyes are passionate and lively.

Personality: Eccentric and domineering, Solomon will drive conversation. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born in a small forest village. A gifted student he started as a Assassin, but he got bored and became a Map Maker. He tends to his Map Maker job now, and dutifully fulfills any obligations he has.

Motivation: To be a Assassin again; and further expansion of business

Ideals: Extrovert. Flaws: Forgetful. Bonds: Immigrant, Nature, Job. Occupation: Map Maker

Voice: Breathy voice

Attributes [hide]

Solomon Denholm, Male Human Fighter 4
Medium (5'11") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)14 (+2) 14 (+2)16 (+3)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Gnome, Celestial
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3

Possessions: 40 pp. 1 Half-Plate. 1 Banded mail. 1 Masterwork Heavy wooden shield.


Social Check DCs


Alex Bentley, Male Human [Permalink]

Personal [hide]

Description: This man dresses in collared shirts and wears a proper scarf over his head, and sports empty pouches on his belt. He keeps his blonde hair in a flapper bob. He is very pretty but has cold, dead eyes.

Personality: While he acts the brute, he is far gentler than he would appear. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Alex abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He was always very intelligent and has formed a secret society of specialists.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Fighting, Gifted. Flaws: Secretive. Bonds: Attractive, Adventurer. Occupation: Servant

Voice: Low rumbling, strings words together

Attributes [hide]

Alex Bentley, Male Human Fighter 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)16 (+3) 12 (+1)17 (+3)
Skills Arcana +5, Medicine +3
Senses Passive Perception 11
Languages Common, Gnome, Celestial, Druidic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs

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