Diggory Atherton, Male Human [Permalink]
Personal [hide]
Description: This man is wearing a tight brown one piece outfit complete with pants, hood, and a cape, and sports empty pouches on his belt. His chestnut hair is cut short. His eyes, though not visible through his cowl, are blue.
Personality: He is a Tanner first and foremost. He believes firmly that knowledge should be universal. He is used to getting what he wants. In part because he is a meticulous planner.
History: Born in the north to a Tanner, Diggory learned a great deal about his mother's area of expertise. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Days after completing his studies, news broke out that his hometown was attacked by illithids. Diggory was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he'd like to take his coworkers down a peg
Ideals: Professionalism, Gifted. Bonds: Job, Enemies, Debt. Occupation: Tanner
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 14 (+2) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Druidic, Infernal
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp. Sard (80 gp).
Diggory Trollope, Male Human [Permalink]
Personal [hide]
Description: He is typically in his Architect uniform. He is physically well-built. His hair, while still mostly auburn, has prominent grey streaks. He wears round tiny glasses practically rammed into his face.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He would rather hide behind his crafts than deal with other people.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has set out to sabotage the competition.
Motivation: Sabotage a competitor; and balancing his hectic life and new architect responsibilities is difficult
Ideals: Artistic. Flaws: Shy, Disease. Bonds: Job, Rich. Occupation: Architect
Voice: Smoker's lung
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 11 (+0) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4
Possessions: 2100 sp. 1 Banded mail.
Charles Tewksbury, Male Human [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a black and green handkerchief worn on his right side. His skin is fair and his fingers are delicate and long. His hair is white and curly. His eyes are green and beady.
Personality: Cocky and sure of himself, he believes he is the best Unemployed born in the past three hundred years. Flattery will make him almost putty in your hands.
History: Born in the south to a Unemployed, Charles learned a great deal about his mother's area of expertise. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He now travels the world, in search of power and loot.
Motivation: He wants nothing more than to rejoin the army; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable. Flaws: Ugly, Selfish. Bonds: Job, Adventurer, Military. Occupation: Unemployed
Voice: Spits words with contempt
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 13 (+1) | 14 (+2) | 10 (+0) | 3 (-4) |
Senses Passive Perception 10
Languages Common, Draconic, Auran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 400 gp.
Arnold Sherwood, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a tight fitting green shirt and pants. His black hair is kept up in a ponytail inside a wide-brimmed hat. His eyes are blue and beady.
Personality: He is a Healer first and foremost. He believes firmly that knowledge should be universal. He is afraid of women and trembles around them
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Healer arts, while his father instructed him in etiquette, music and courtly manner. He was an athlete and attended two major summer competitions. He never won. He's also a talented Mason, but doesn't like to broadcast it.
Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job
Ideals: Athletic. Flaws: Ugly, Shy. Bonds: Job, Rich. Occupation: Healer
Voice: Sore throat, cough
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 16 (+3) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 300 gp.
Solomon Snowdon, Male Human [Permalink]
Personal [hide]
Description: He wears a fancy brown suit. He carries with him a set of shields on his belt, each one with a aquamarine on the hilt. He has a blonde handlebar mustache and slicked back blonde hair. His eyes are green and he is always smoking a pipe.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Born in a small village he learned the ways of the warrior from his father. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting goblins, the young Solomon began to lead the lost caravan. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Retire the richest man in the east; and revenge
Ideals: Fighting, Logical, Entrepeneur. Flaws: Secretive. Bonds: Attractive, Enemies. Occupation: Navigator
Voice: Switch between two voices
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. Iolite (20 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
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