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Advanced [show]


Don Hampton, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He is physically well-built. His long chestnut hair reaches down to his waist. His eyes, though not visible through his cowl, are violet.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is a logical person and will generally grow upset if things defy logic and science.

History: He is the product a well kept family trust fund and as such has never really known need. He moved from fad to fad and when he turned 15 he discovered painting. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has passion for adventuring and risk; and he's looking for his big break

Ideals: Logical, Artistic. Flaws: Greedy. Bonds: Adventurer, Rich. Occupation: Healer

Voice: Pirate accent

Attributes [hide]

Don Hampton, Male Human Fighter 3
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)13 (+1) 18 (+4)15 (+2)
Skills Deception +4, Investigation +3
Senses Passive Perception 14
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Trey Remington, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of magic around his neck, and a warhammer on his belt. He has a moderate pudge and is not very fit. His hair is short and auburn. His violet eyes dart from person to person to random spaces in the air.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: The child of a Shepherd, who enjoyed hunting, Trey was taken on many hunting expeditions. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants revenge against brigands.

Ideals: Fighting, Optimist, Gifted. Flaws: Disease. Bonds: Nature. Occupation: Detective

Voice: Excited and jittery

Attributes [hide]

Trey Remington, Male Human Fighter 3
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 16 (+3)14 (+2) 14 (+2)15 (+2)
Skills Animal Handling +4, Nature +4
Senses Passive Perception 12
Languages Common, Elven, Orc
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 400 sp.


Social Check DCs


Geoffrey Whitby, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears clothing that is held on in multiple layers but all of it is in poor condition and is in decent physical shape. He keeps his long golden hair kept up in a rat tail. He is baby faced.

Personality: Geoffrey hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He is lazy, self-centered, vain, and jealous.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. He has never given up on his poetry dream.

Motivation: Someone believes him a fraud; and several ex partners dislike his way of doing things and want revenge

Ideals: Artistic. Flaws: Selfish. Bonds: Poor, Religious, Enemies. Occupation: Shipwright

Voice: Dark and ominous

Attributes [hide]

Geoffrey Whitby, Male Human Fighter 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 17 (+3)17 (+3) 13 (+1)7 (-2)
Skills Acrobatics +6, Athletics +4
Senses Passive Perception 11
Languages Common, Goblin, Undercommon, Terran
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4

Possessions: 300 gp. 1 Small steel mirror. 1 Masterwork manacles. 1 Healer’s kit.


Social Check DCs


Adam Heiser, Male Human [Permalink]

Personal [hide]

Description: This man likes to wear ponchos typically of a light violet in addition to tight pants. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. He keeps his white hair in a pixie cut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: Adam was born the youngest of three triplets. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Adam took refuge in the ruined castle and found the beat up longsword and armor he uses now. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he is a bit of a kleptomaniac

Ideals: Artistic. Bonds: Rich, Attractive, Criminal record, Family, Nature. Occupation: Mason

Voice: Uses sign language

Attributes [hide]

Adam Heiser, Male Human Fighter 3
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 12 (+1)17 (+3) 14 (+2)10 (+0)
Skills Performance +2
Senses Passive Perception 12
Languages Common, Gnome, Infernal, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: Just what you see.


Social Check DCs


Gerard Harlow, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a white shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. His long blonde hair reaches down to his waist. He wears round tiny glasses practically rammed into his face.

Personality: Confrontational and typically high on some drug or another. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He has chosen to use the inheritance that was left to him frivolously. Being a Bricklayer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has a crush on the local Actor; and seeks redemption

Ideals: Artistic. Flaws: Addict. Bonds: Rich, Criminal record, Has a crush. Occupation: Bricklayer

Voice: Low range voice

Attributes [hide]

Gerard Harlow, Male Human Fighter 3
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)8 (-1) 12 (+1)11 (+0)
Skills Athletics +2, Intimidation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2

Possessions: 50 pp.


Social Check DCs

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