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NPC Generator

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Advanced [show]


Nicholas Oakley, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He dresses in pastel turtlenecks beneath a green coat with tan slacks. His hair is brown and curly. His violet eyes dart from person to person.

Personality: He is almost excessively polite to everyone, even when angry. He is lazy and tries to find solutions quickly.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He helped his mother out around the business and became quite the natural. After a long history of fighting, Nicholas and his spouse have recently divorced.

Motivation: To be a Server again; and expand his business

Flaws: Shy, Lazy, Antagonistic. Bonds: Poor, Job. Occupation: Hunter

Voice: Pronounces difficult words wrong

Attributes [hide]

Nicholas Oakley, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)5 (-3) 11 (+0)5 (-3)
Skills Medicine +2, Religion -1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1000 sp.


Social Check DCs


Ernest Clapham, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Detective. He carries a battered axe and tarnished bow as well. His auburn hair is cut jaggedly and amateurishly. He wears crescent spectacles with a black brim.

Personality: He has always had a great fascination with Human culture. He can't help but pocket interesting objects he comes across

History: Born in a small village he learned the ways of the warrior from his father. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A strong sense of loyalty to Human people; and find a way to reverse the transformation of his sister

Ideals: Fighting. Flaws: Racist. Bonds: Criminal record, Adventurer, Family. Occupation: Detective

Voice: Uses lots of figures of speech

Attributes [hide]

Ernest Clapham, Male Human Fighter 3
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 18 (+4)13 (+1) 14 (+2)13 (+1)
Skills Athletics +3, Deception +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Theodoric Easton, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a robe, a symbol of luck around his neck, and a quarterstaff on his belt. His silver hair is knotted and matted. He is very pretty but has cold, dead eyes.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is a ruthless business man, a trait he acquired from his father.

History: Born in the west to a Glassblower, Theodoric learned a great deal about his father's area of expertise. He worked as a nervous Glassblower and found it very stressful. He now owns his own business.

Motivation: To be a Mercenary again; and he is unsatisfied with his job

Ideals: Fighting, Entrepeneur. Flaws: Disease. Bonds: Attractive, Job. Occupation: Glassblower

Voice: Uses lots of figures of speech

Attributes [hide]

Theodoric Easton, Male Human Fighter 4
Medium (5'2") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)15 (+2) 12 (+1)12 (+1)
Skills Acrobatics +5, Athletics +3
Senses Passive Perception 11
Languages Common, Orc, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Gilbert Melancon, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears red painted combat armor at almost all times. He has wavy brown hair. His eyes are hazel.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is obsessed with a lost civilization.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with vampirism at a very young age, Gilbert has worked very hard to control his curse. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greatsword.

Motivation: He desires power and/or immortality.

Flaws: Ugly, Disease, Insomniac. Bonds: Adventurer. Occupation: Armorer

Voice: French accent

Attributes [hide]

Gilbert Melancon, Male Human Fighter 3
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)9 (-1) 12 (+1)11 (+0)
Skills Medicine +3, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


John Beverly, Male Human [Permalink]

Personal [hide]

Description: Standing 6'4", this man wears baggy white pantaloons and a pastel scarf. He has a small bristly mustache and wavy auburn hair. His skin is flawless and his gray eyes scan people very quickly.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. As long as the job gets done he does not care how it got done.

History: He got into the Junk Dealer business at a young age. Through the years after John was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. John's father didn't care for him much, and the feeling was mutual. He has achieved small success as a Junk Dealer.

Motivation: Expand his business; and he has comitted a past crime that haunts him to this day

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Attractive, Job, Criminal record. Occupation: Junk Dealer

Voice: Low and grunting

Attributes [hide]

John Beverly, Male Human Fighter 3
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)12 (+1) 14 (+2)7 (-2)
Skills Deception +0, Investigation +3
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Masterwork Common Melee.


Social Check DCs

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