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NPC Generator

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Advanced [show]


Guy Gracey, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His silver hair is lengthy. He has several tiny ruby earrings on each ear.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He enjoys reading and quiet.

History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: To share knowledge with the world.

Ideals: Entrepeneur, Logical. Bonds: Rich, Attractive. Occupation: Layabout

Voice: Raspy

Attributes [hide]

Guy Gracey, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 13 (+1)12 (+1) 14 (+2)12 (+1)
Skills Intimidation +3, Sleight of Hand +0
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 200 gp. 1 Small steel mirror.


Social Check DCs


Don Browning, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His golden hair is unkempt and raggedy. His eyes are amber and catlike.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born at the edge of vast plains. His childhood dream was to be a Sculptor, but he was a colossal failure. He has set out to sabotage the competition.

Motivation: He is wracked by social anxiety; and he'd like to take his coworkers down a peg

Flaws: Ugly, Fearful. Bonds: Poor, Job, Nature. Occupation: Shepherd

Voice: Slurs words

Attributes [hide]

Don Browning, Male Human Fighter 3
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 16 (+3)12 (+1) 12 (+1)10 (+0)
Skills Investigation +3, Perception +3
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1

Possessions: 100 gp.


Social Check DCs


Arnold Brandon, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a white and black handkerchief worn on his right side. His white hair is styled in orderly dreadlocks. He has amber eyes.

Personality: He has always had a great fascination with Human culture. He receives visions of the future at random moments

History: Born to a poor family in the city he treasured whatever gifts he got. His parents enrolled him in a Fighter school at a young age so that he could practice his druidic talents. He struck the Fletcher job and began his own company from there.

Motivation: Further expansion of business; and a strong sense of loyalty to human people

Ideals: Gifted. Flaws: Racist. Bonds: Poor, Job. Occupation: Fletcher

Voice: Sore throat, cough

Attributes [hide]

Arnold Brandon, Male Human Fighter 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)11 (+0) 15 (+2)17 (+3) 14 (+2)14 (+2)
Skills Religion +5, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Gnoll, Orc, Elven
Attacks Melee -1 / 1d8-3, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp. Azurite (6 gp). Onyx (60 gp).


Social Check DCs


Nicholas Quinton, Male Human [Permalink]

Personal [hide]

Description: This man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a penchant for wearing a ring with an oversized jet on his right hand. His brown hair is still thick. His green eyes are slightly larger than normal.

Personality: He speaks before he thinks and is too direct. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born to a pair of adventurers, Nicholas grew up listening to his mother's many stories. From there he went from mercenary job to mercenary job. He became a Barber soon after.

Motivation: He would like to get married and retire; and he's looking for his big break

Ideals: Entrepeneur. Flaws: Impulsive. Bonds: Rich, Adventurer, Job, Has a crush. Occupation: Barber

Voice: Timid voice

Attributes [hide]

Nicholas Quinton, Male Human Fighter 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 15 (+2)8 (-1) 10 (+0)10 (+0)
Skills Animal Handling +2, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 6000 cp.


Social Check DCs


Solomon Sutton, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting white shirt and pants. His hair, while still mostly brown, has prominent grey streaks. His face is scarred and worn.

Personality: A deeply religious man he believes everything happens for a reason. He also is a firm believer in the manly ideal.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He went to a religious school and was inspired by the priests there in charitable deeds. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He has money and likes to spend it; and money/treasure

Flaws: Ugly, Impulsive, Disease. Bonds: Religious, Rich. Occupation: Merchant

Voice: Complex vocabulary, royal

Attributes [hide]

Solomon Sutton, Male Human Fighter 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 37 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 17 (+3)17 (+3) 11 (+0)13 (+1)
Skills Persuasion +3
Senses Passive Perception 10
Languages Common, Celestial, Goblin, Orc
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp.


Social Check DCs

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